
Electronic Arts Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 1,154 interview experiences · FREE TO READ
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30 roles · 1,154 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Electronic Arts.
Community Manager
This interview experience was incredibly unprofessional and disorganized. I had an interview scheduled for December 2024, but when I joined the Zoom call, I got an email saying it was rescheduled. I tried to get clarification but heard nothing back. About two weeks later, the interview finally happened. The recruiter mentioned they were already far into the process and would 'see if he could push things forward.' Sadly, I never got a follow-up. It felt like my interview was forgotten and only addressed after other candidates were looked at. The whole thing felt rushed, chaotic, and disrespectful of my time. It's frustrating to miss out on a chance because of poor planning and communication. People interviewing deserve a process that's clear, organized, and considerate.
No confirmed questions were included in this interview report.
Data Scientist
First, a 30-minute recruiter call to go over the interview process. Then, a 45-minute meeting with the hiring manager. Finally, there are three 45-minute panel interviews with different stakeholders, typically including a director, a non-technical stakeholder, and one or two team members. Each person on the panel will ask questions relevant to their area, covering communication, product understanding, or coding skills.
- Tell me about yourself and your experiences.
- Can you write a SQL query to achieve X?
- How would you approach a product-related problem?
Full Stack Software Engineer
I was first contacted by a recruiter on LinkedIn. Then, I had a 30-minute phone screen with the recruiter. After that, I proceeded to a 1-hour HR interview with a panel of engineers and some leadership. It seemed to go really well. However, after a few weeks, I was ghosted by the recruiter and never got any rejection email. Months later, I found out the role was closed. The recruiter never responded to my LinkedIn messages or follow-up emails, which was a bad experience.
- Can you describe your most challenging project?
- What other behavioral questions do you have?
Software Engineer
The selection process was thorough but felt very personalized compared to other companies. It started with a resume, Leetcode, and GitHub profile screening. It was quite competitive, with a small number of students shortlisted. The most unique part was the online assessment, which had no time limit. It consisted of around 40 questions ranging from MCQs to debugging and coding. I spent about 4 hours on it to ensure my answers were thorough, specifically focusing on designing my own test suites. It appeared that students who took their time to ensure quality were the ones shortlisted. Tech Round 1 involved a deep dive into my projects. The interviewer was patient and friendly. We solved one Data Structures question involving Linked Lists. Tech Round 2 focused on Computer Science domains. I was asked about Game Development concepts (game loops, animations, rasterization) and behavioral questions about how I would operate with unlimited resources.
- Tell me about Game Design Logic, including game loops, animations, and rasterization.
- Can you solve easy to medium coding questions in C/C++?
- How would you approach the sum of two numbers represented by Linked Lists?
Electronic Arts Interview Questions
Quoted word for word from Electronic Arts interview reports.
“How can saves be transferred from one PS5 to another without a Plus subscription?”
Read reports →“What is the difference between Tangent space and Object Space, and what is their impact in Shaders?”
Read reports →“Can you predict the winner of an online soccer game between two players before the match begins?”
Read reports →“How would you identify "top peaks" and "bottom peaks" in a list of radioactivity values, according to these criteria: a value is a top peak if it's at least 5 units greater than its immediate neighbors, and a bottom peak if it's at least 5 units less than its immediate neighbors. Note that the first and last values in the list cannot be peaks.”
Read reports →“Can you name five games that have been released in the past five years?”
Read report →“Can you explain the differences between Tangent space and Object Space and their effects on shaders?”
Read report →“What are the golden rules of Accounting, and how many journal entries are there with reasoning?”
Read report →“How would you write a program to substitute characters in a list of strings according to specific patterns?”
Read report →“Could you explain the distinctions between VAE, AE, and VQ-VAE, what input features are necessary for a VAE to function well, and what the loss function for a VQ-VAE is?”
Read report →Formats, difficulty and experience
Across all 1,154 Electronic Arts interview reports.