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Electronic Arts Product Manager Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 31 interview experiences · FREE TO READ

2.8 Rounds average
Average Typical difficulty
64.5% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Electronic Arts.

Showing 3 of 31
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Electronic Arts

Product Manager

Product · more than a year ago

Mid Average Neutral experience No offer 3 rounds
Interview process
Recruiter call Phone screen Technical screen
Interview formats
Behavioral Technical

So, I first had this quick 10-min phone screen with the talent team. Then, I chatted with the hiring manager for over an hour about the role and what kind of questions they usually ask. After that, I interviewed with the engineering lead for the role for about an hour, and we talked about how my current team operates. They didn't ask any super tough or complex thinking questions. Sadly, after that, I got ghosted. But overall, the interview process was pretty standard.

Confirmed questions2 questions
  • Can you explain your team's process for software testing during product releases?
  • Could you detail how your team operates within your current company?
Electronic Arts logo
Electronic Arts

Product Manager

Product · more than a year ago

Senior Average Negative experience No offer 3 rounds
Interview process
Recruiter call Phone screen Panel
Interview formats
Behavioral Technical

So I had an HR screening call first, then I interviewed with the hiring manager. After that, there were a few panel interviews before they decided. It was a pretty standard process, but the program manager started by reading out a list of questions for me to answer. He said it was to make sure I had enough time to think. The interview was supposed to be 45 minutes, but we went over to an hour because of all the questions. He kept cutting me off when I was answering, and when I asked about tech debt, he got defensive and lectured me. It felt more like an interrogation than a conversation.

Confirmed questions2 questions
  • Can you tell me about your experience with behavioral aspects relevant to this role?
  • Do you have any technical insights related to this position?
Electronic Arts logo
Electronic Arts

Product Manager

Product

Mid Easy Positive experience No offer 2 rounds
Interview process
Recruiter call Phone screen
Interview formats
Behavioral

I reached out to a former coworker at EA and after about four emails, I finally got a response. They seemed eager to chat. The interview was in two parts. The process beforehand was very professional. The first person I was supposed to talk to was a bit late, but the coordinator called to let me know. The questions were pretty easy, I was expecting them to be much harder. They asked general questions about my past work. Both people I spoke with were really nice. They didn't seem to have a clear idea of the kind of person they were looking for.

Confirmed questions2 questions
  • Can you describe your past accomplishments and the methods you used?
  • Tell me more about what you've done and how you did it.

Electronic Arts Product Manager Interview Questions

Quoted word for word from Electronic Arts interview reports.

Which video game is your favorite, and what's the reason behind that choice?

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What are your thoughts on how EA can achieve the number one position?

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Imagine you had all the resources in the world; what kind of game would you create?

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How do you use data analytics to inform your campaign creation decisions?

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How do you decide which customer feedback to use for new feature development?

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What games do you play, and what features would you add to them?

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How does the team manage feedback and make adjustments during the product development process?

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How does your company go about prioritizing and managing the product roadmap?

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Can you describe a product you like and suggest ways to make it better?

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Formats, difficulty and experience

Across all 31 Electronic Arts interview reports.

Interview formats

Behavioral 50%
Technical 28.6%
Presentation 7.1%
Case 5.4%
Other 3.6%

Interview difficulty

Easy 22.6%
Average 64.5%
Difficult 12.9%

Candidate experience

Positive 64.5%
Negative 16.1%
Neutral 19.4%