
Electronic Arts Manager Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 27 interview experiences · FREE TO READ
Candidate interview experiences
First-hand accounts from people who interviewed at Electronic Arts.
Incident Manager
I applied online and heard back from a recruiter about two weeks later. The recruiter emailed me a few questions, mostly confirming I met the basic requirements for the role. Then, about two weeks after that, I had a panel interview with the folks on the team. The interview was around 30-40 minutes, with mostly standard questions, and then some more technical ones towards the end. Everyone was really nice throughout the whole thing. It took a while overall, but that's pretty normal for bigger companies.
- Can you tell us a bit about yourself that isn't work-related?
Manager
This interview process felt really biased. One panel asked technical engineering questions for a corporate HR role, even though it had nothing to do with engineering and they knew I didn't have that background. They clearly already had someone else in mind and were just looking for reasons to reject me. Another panel member, who was late and kept having technical issues, mentioned they wanted someone with a specific engineering background, which is weird for an HR role. They also criticized an example I gave, even though two other panels thought it was a great example to the same question. They asked how I found out about the job, hinting at internal referrals. They also asked about field experience for a fully remote role. It's funny because none of the panel members seemed to have any real OHS knowledge or experience, despite claiming to work on health and safety projects. Their OHS program is apparently non-existent, hence the hiring. The hiring manager and the unit were new, so it felt like a complete waste of time with 4-5 rounds. Earlier panels made me feel like I was the perfect fit, but later ones seemed determined to screen me out with biased questions. To top it off, they asked about inclusion after all that. Higher management can't be trusted; they say one thing and do another. They were also obsessed with a game I've never played. I would have declined anyway due to other offers and their long process.
- What is your definition of inclusion?
- Tell me about your experience working with stakeholders on projects and influencing people.
- How do you influence others?
Senior Manager
So I first had a quick chat with the recruiter, then the main interviews were with the team, lasting about 4 hours total, all on the same day. The interviewers were mostly nice but didn't give me much time to ask my own questions. I followed up after and was told I'd hear back in a few weeks. I followed up again after 2 weeks and got no response. After a month of being ghosted, I just gave up. Really disappointed with EA, I felt like my answers were good, but they stopped replying and gave no feedback. Wasted 4 hours of my workday, the least they could do is say no and give feedback. Seems like EA does this often, scheduling long interviews and then ghosting people, which is super disrespectful. They should start with an hour to see if it's a fit first.
- A mix of technical and behavioral questions were asked.
Electronic Arts Manager Interview Questions
Quoted word for word from Electronic Arts interview reports.
“What is your definition of inclusion?”
Read reports →“How do you feel about porting games?”
Read reports →“How do you influence others?”
Read reports →“In terms of release cycles, what ways would you handle certain scenarios? For instance, if there was a delay or a critical issue was discovered at the last minute.”
Read reports →“What is your motivation for joining the gaming industry?”
Read report →“As a manager, what kind of team culture do you aim to build?”
Read report →“What's the hardest thing you've done?”
Read report →“Are you open to traveling for work?”
Read report →“What developmental plans do you have for yourself?”
Read report →Formats, difficulty and experience
Across all 27 Electronic Arts interview reports.