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Electronic Arts Qa Engineer Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 80 interview experiences · FREE TO READ

2.4 Rounds average
Easy Typical difficulty
78.8% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Electronic Arts.

Showing 3 of 80
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Electronic Arts

Quality Assurance Engineer

Engineering · nearly a year ago

Entry Easy Positive experience Accept offer 4 rounds
Interview process
Recruiter call Technical screen Take home Background check Offer
Interview formats
Technical Coding Behavioral

So the interview process usually kicks off with a chat with HR. Then, we dive into some QA knowledge questions, covering things like Scrum, Agile, and general testing concepts. After that, we'll talk about how you approach QA workflow and processes. There might also be a quick online coding test thrown in before we wrap up with a final interview to see if you're a culture fit.

Confirmed questions3 questions
  • Can you tell me about your Scrum and Agile QA knowledge?
  • Are you able to complete QA coding tests?
  • Do you have any soft skill or cultural fit questions for us?
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Electronic Arts

Software QA Engineer

Engineering · a year ago

Mid Average Neutral experience No offer 3 rounds
Interview process
Recruiter call Technical screen Phone screen
Interview formats
Behavioral Technical Coding

We'll start with a chat about your background and dive into some questions about your experience. Then, we'll go over some general QA stuff, like methodologies and processes. After that, we'll hit you with some scenario-based questions, and finally, wrap things up with two coding questions.

Confirmed questions6 questions
  • What made you decide to leave your previous job?
  • Can you describe your professional background?
  • What's your take on QA methodologies and processes?
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Electronic Arts

Senior QA Analyst

Engineering · a year ago

Senior Easy Negative experience No offer 2 rounds
Interview process
Recruiter call Technical screen Onsite Background check Offer
Interview formats
Behavioral Technical

The interview process was meant to have 2 rounds, not counting HR. Both rounds went well, so well that I was offered an additional interview for a Lead QA role, which I couldn't take due to lack of lead experience, but they said I'd still be considered for the senior role. However, the process involves third-party HR consultants who seem to disregard candidates. I was expecting an offer quickly, but they delayed so much that I accepted another offer, which they wouldn't match. I still chose EA, but they continued to stall without explanation. I tried to follow up with the consultant, my sole contact, but they ignored my situation for two weeks. When I involved the EA interviewers directly, the consultants got upset and told me to retract my email to EA. When I refused, they cut me as a candidate. So, overall, poor HR practices throughout the company, which predictably leads to losing candidates. Glad I didn't join. This is the second time EA's HR has failed me. Definitely wouldn't recommend this company for serious candidates.

Confirmed questions3 questions
  • Can you tell me about the games you've played, what your typical day was like at your last job, and what your previous roles and responsibilities entailed?
  • What kind of games have you played, what did your day look like in your previous organization, and what were your previous roles and responsibilities?
  • Could you describe the games you play, your daily routine at your prior company, and your past roles and responsibilities?

Electronic Arts Qa Engineer Interview Questions

Quoted word for word from Electronic Arts interview reports.

How can saves be transferred from one PS5 to another without a Plus subscription?

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Regarding C++ multiple inheritance, what is the order in which constructors are called?

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Given an unsorted array of integers from 1 to N, with one number missing, how would you find that missing number?

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If a customer requires Android support from version 5.0, which versions should be tested?

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Could you spot at least 15 bugs in the provided video of a work-in-progress game?

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What's your favorite video game, and what improvements would you make to it?

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Imagine you have unlimited funds and access to the best computer you can think of; what would you choose?

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What would you do if you discovered you had lost the disk for the beta you are testing?

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Imagine you're testing a game on PC, consoles, and mobile. What are the differences in how you would test these platforms, and how would you specifically test the PC build compared to the console and mobile builds?

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Formats, difficulty and experience

Across all 80 Electronic Arts interview reports.

Interview formats

Behavioral 45%
Technical 40.9%
Group 5.3%
Coding 4.1%
Other 2.3%

Interview difficulty

Easy 48.8%
Average 46.2%
Difficult 5%

Candidate experience

Positive 78.8%
Neutral 13.8%
Negative 7.5%