
Electronic Arts Project Manager Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 19 interview experiences · FREE TO READ
Candidate interview experiences
First-hand accounts from people who interviewed at Electronic Arts.
Project Manager
Just a heads up, always keep your options open even if you think you're in the bag for a role. Sometimes they end up hiring someone already working there. I got pretty far, doing a whole day of interviews with an exec, folks from different departments, and even had lunch with the hiring manager. Everyone was super nice and professional. The exec even offered to answer questions after the interview, which felt promising. In the end, they picked an internal candidate. So, stay grounded during the interview process, even if it feels like you've got the job. It was a good learning experience, but remember they might have someone in mind already. Good for people already inside, not so much for external candidates. The whole thing, including a lot of back and forth and rescheduling with the recruiter, took about 10-12 weeks. Don't get your hopes up too high, but enjoy it if the chance comes your way.
- Can you introduce yourself?
- What makes you want to join this company?
- What is your proudest professional accomplishment?
Project Manager
It was a fun and easygoing process. Since it's an internship, it wasn't very technical, which is probably why. Overall, it was way easier than other tech companies I've interviewed with. The recruiters were super nice and helpful if I had questions.
- Can you introduce yourself and explain your interest in working with us?
Project Manager
It was a very friendly process, the hiring guy was a 10/10, he definitely made you feel comfortable talking during the interview process. Too bad they didn't hire me in the end :(
- Can you describe your typical daily routine and how you approach your work?
Electronic Arts Project Manager Interview Questions
Quoted word for word from Electronic Arts interview reports.
“What is your definition of X?”
Read reports →“How do you manage situations where the project scope keeps growing?”
Read reports →“Would you be willing to relocate?”
Read reports →“How do you manage stress or pressure?”
Read reports →“Share a time when you experienced failure.”
Read report →“What's your strategy for making sure your team hits its deadlines?”
Read report →“How do you handle risk mitigation?”
Read report →“Tell me about your experience with CAT tools.”
Read report →“Which part of the project lifecycle do you like the best?”
Read report →Formats, difficulty and experience
Across all 19 Electronic Arts interview reports.