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Rockstar Games Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 377 interview experiences · FREE TO READ

2.5 Rounds average
Average Typical difficulty
51.3% Positive experience

Which role are you interviewing for?

30 roles · 377 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Rockstar Games.

Showing 4 of 377
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Rockstar Games

UX Designer

Design · nearly a year ago

Entry Average Positive experience No offer 2 rounds
Interview process
Recruiter call Technical screen
Interview formats
Presentation Technical

I had two rounds of interviews. The first one was with a recruiter and it was really relaxed. The interviewer was really nice and let me take my time. The second round was a technical interview and that was also really nice. Both interviewers were easy to talk to and approachable, and they asked leading questions. We ran out of time in the second round though, so make sure your presentation fits within the time limit.

Confirmed questions1 question
  • Walk me through your portfolio.
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Rockstar Games

Software Engineer

Engineering · a year ago

Senior Easy Negative experience Decline offer 3 rounds
Interview process
Recruiter call Technical screen Technical screen
Interview formats
Behavioral Coding Technical

Had a normal and simple first interview with a recruiter. Then there was an online assessment, it included two LC easy problems and a basic OO class design question. The next interview was with a team member and that's where things got bad. The interviewer seemed super uninterested, apathetic, and unwelcoming, like I could've done anything and they wouldn't have cared. They asked data structures and memory questions, not coding ones, varying from easy to a bit harder. Then there was another simple OO class extension design coding problem. I decided not to proceed because if the interviewer was their best representation, the company culture probably isn't great either.

Confirmed questions1 question
  • How would you create a class that incorporates the functionalities of two given classes that share some methods, without altering the original two classes?
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Rockstar Games

Game Programmer

Engineering · a year ago

Senior Average Negative experience No offer 4 rounds
Interview process
Technical screen Technical screen Onsite Panel
Interview formats
Technical Technical Behavioral Technical

The interview process at Rockstar was moderately challenging. It started off well with friendly people in the initial stages, and salary expectations were shared early, though they were a bit lower than the market rate. I had about two technical interviews before they invited me to the office. I wasn't expecting another technical interview at the office, I thought it would be a culture fit. It was really awkward not being allowed inside the office building, not even the reception, while it was pouring rain and I was 40 minutes early. I ended up going to a nearby cafe and started to feel bad about the company. The last interview started okay with some engineers, but then a senior person came in and the others went quiet. This person wasn't interested in my thought process, just wanted very specific answers to specific problems. His approach was unpleasant and forceful, and after about 20 minutes, I knew I didn't want to work there. I figured the work environment wouldn't be great, likely due to overworked teams, a rigid management style, and a poor work-life balance. They might justify it by saying they make GTA and that's how they operate, but I think things should be better in this century. My advice: if this isn't the reality, improve your hiring process and interviewers. If it is, work on your company culture.

Confirmed questions1 question
  • Could you describe how you would place cars at nearby intersections to give the impression of a busy city?
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Rockstar Games

Network Engineer

Engineering · a year ago

Mid Easy Negative experience No offer 5 rounds
Interview process
Recruiter call Phone screen Technical screen Background check Offer
Interview formats
Technical Behavioral

It was a lot of interviews. Started with HR screening, then talked to the hiring manager. Had another call with HR. Then met with system engineering managers, network engineers, and producers. After that, another call with HR. HR asked about visa sponsorship, and I said yes. They confirmed sponsorship would be provided. This happened every time I talked to HR; they seemed very hesitant about sponsorship, like the budget was tight. The network engineering team didn't ask challenging questions to test my knowledge, with fewer than ten questions total. Producers showed limited knowledge of network engineering despite many years (over 8) of experience. They also sometimes had unrealistic demands.

Confirmed questions1 question
  • What is the behavior of the vPC secondary when the vPC peer link fails?

Rockstar Games Interview Questions

Quoted word for word from Rockstar Games interview reports.

What is the behavior of the vPC secondary when the vPC peer link fails?

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What is a virtual function in C++, how is it implemented internally, and what are its drawbacks?

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Given a rand4 function (outputting 0-4), how do you write a rand3 function for a true random output of 0-3 without using .NET random functions?

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In C++, what is a virtual function, how does the compiler handle it, and what are its pros and cons?

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If you could invite anyone to a dinner party, who would it be?

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Regarding Rockstar games, which was the last one you played and what was your opinion of it?

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How would you approach creating a smooth transition between walk and run animations by interpolating bone rotations?

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What are the key differences in QA practices when testing single-player versus multiplayer games?

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How would you create a class that incorporates the functionalities of two given classes that share some methods, without altering the original two classes?

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Formats, difficulty and experience

Across all 377 Rockstar Games interview reports.

Interview formats

Behavioral 40.7%
Technical 35.1%
Coding 11.8%
Other 6.1%
Presentation 4.7%

Interview difficulty

Easy 23.1%
Average 61.8%
Difficult 15.1%

Candidate experience

Neutral 22.6%
Positive 51.3%
Negative 26.1%

Reports by job function

Engineering 181
Design 70
Operations 52
Other 36
Analytics 11
Marketing 9