
Goodgame Studios Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 165 interview experiences · FREE TO READ
Which role are you interviewing for?
30 roles · 165 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Goodgame Studios.
Customer Service Representative
The interview involved questions about my past experience, followed by a sort of test where I had to answer potential questions from customers. There was also some casual chat. It was a pleasant and pretty easy process in a friendly setting, so I felt really relaxed.
- Can you tell me about your experience?
- How would you handle these specific customer inquiries?
- Let's have a little chat.
Game Designer
The interview process started with an HR call where we discussed salary expectations. HR mentioned their budget was exactly my current salary, which wasn't a great start. There were several weeks of delays between each subsequent interview stage. Following this, there was a design test that required an estimated 16-24 hours of unpaid work. After completing three interviews, I was ultimately offered a role that was a level lower than the one I applied for, with a significantly reduced salary package compared to my current earnings. I declined the offer, feeling it was a waste of time.
- Can you share details about a game feature you're proud of developing?
- What motivates your interest in joining Goodgame?
Product Manager
This was a bogus interview, designed to get work done by candidates during the COVID-19 situation. It started with an HR screening, followed by two rounds with the product head and another product person. They kept saying they were happy with me and my solutions for their business problems. Then came the assignment where I had to play their game, identify 5 problem areas, and suggest 5 features for their live game, needing a polished solution. I was skeptical, having read similar reviews about companies using candidates for free work. Still, I decided to give it my best shot. The worst part was being ghosted for two full months, despite sending follow-up emails. I realized my time was wasted and moved on. Eventually, they emailed back saying they liked my solutions but weren't moving forward because they aren't hiring for that specific role. Coming from a strong gaming background, I've seen companies use interviews for ideas and free work. So, if you don't want this trauma and waste of time, stay away.
- Could you identify five main issues with two of the games you reviewed?
- Propose five new features for two of their games and specify which metrics each feature would enhance.
- Describe your approach to planning a roadmap for these proposed features, including how you would allocate resources.
Game Programmer
The whole interview process took forever, like three months. I actually quit midway because I got a better offer elsewhere. It started with an automated video interview, which was the worst. You have no room for error; the machine gives you a tiny window to record your answer, and it's super stressful. For example, 'Your 5 favorite patterns?' and you only get 3 minutes. If you pause to think or find the right words, half the time is gone. Then, if you realize you need to add something crucial, you only have 30 seconds left and might get cut off mid-sentence. It was incredibly frustrating. After that, every single step took at least a couple of weeks. Waiting two weeks for a response, then six weeks for them to review a test task, then scheduling another interview three weeks out, another two-three weeks for feedback, and then scheduling *another* interview a few weeks away... It was just ridiculous. On top of that, the last two interviews were non-technical, just the usual 'who are you, tell us about yourself' type questions. While those aren't inherently bad, having them back-to-back with a month in between? Really? I've seen lots of bad reviews from current employees about their processes and management, and now I totally get it.
- Can you list your 5 favorite design patterns?
- Could you walk us through your entire career path, from your very first job to your most recent one, and explain your reasons for changing companies and your specific responsibilities in each position?
Goodgame Studios Interview Questions
Quoted word for word from Goodgame Studios interview reports.
“Can you generate a collection of random integers that add up to a specified number?”
Read reports →“Can you explain how to solve algorithm x with a big O notation of y?”
Read reports →“Describe how programmers would pay for their coffee at the cash register using cash or credit, considering it takes 0.25 seconds for credit and 0.5 seconds for cash.”
Read reports →“What is the most critical metric a game designer should consider for a game?”
Read reports →“Can you explain the difference between a data scientist and a data analyst?”
Read report →“If a customer wants a refund for an addon they bought but didn't get, and you can't check it because you lack the resources, what would you do?”
Read report →“What one feature would you add to PHP if given the chance?”
Read report →“How would a programmer find a coffee machine and get the coffee they've paid for?”
Read report →“Can you name three games that have been significant to you over the past decade?”
Read report →Formats, difficulty and experience
Across all 165 Goodgame Studios interview reports.