
Epic Games Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 237 interview experiences · FREE TO READ
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30 roles · 237 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Epic Games.
Knowledge Manager
I applied back in February and the whole thing took 5 months with 8 interviews. It started with a recruiter chat, then the hiring manager and a teammate. After that, I had 4 interviews, 2 stakeholders each time. They said they'd decide, but then I had 3 more interviews with different people. In total, I talked to about 14 people. One was with a VP, I figured it was for culture fit, but she asked technical stuff and seemed out of touch. I didn't get the job and they ignored my request for feedback. I spent a lot of time, even on holiday, and deserved some feedback. It's a shame they waste candidate time and don't give feedback. I've interviewed people and you can usually decide after two interviews, 8 is way too many.
- Can you describe your experience and share your best practices regarding knowledge management?
QA Lead
The interview process took about 2 months and felt like an emotional rollercoaster. During this time, the job and role changed, but they still wanted me to continue interviewing. Each interview had 2 people interviewing me for 45 minutes. Everyone was nice and easy to talk to, until they asked if I had played the game, which caught me off guard. Later, the feedback mentioned that I hadn't played or downloaded the game, which wasn't even a requirement. I've worked in 4+ major industries and never had to know the industry products before being hired. The feedback was positive though, and they said the job evolved which wasn't fair to me. They mentioned that if the job hadn't changed, it would have been a great fit. I felt a bit betrayed and unsure how to react. It seems like they really wanted a gamer, as a friend mentioned before. I probably wouldn't interview at EPIC again.
- Have you played Fortnite?
Machine Learning Engineer
The interview process at Epic Games was well-structured, though a bit rushed because of the company's summer break. It included five panel rounds covering coding, ML knowledge, specific domain expertise, system design, and behavioral aspects. The interviews were all interesting, and the interviewers were consistently polite and professional, creating no pressure. After the last round, I spoke with HR, who mentioned the interviewer feedback was positive and I'd be updated once all feedback was collected. They assured a follow-up regardless of the outcome. However, despite investing over 1.5 days in interviews, I never received a final response or any explanation, just silence. My follow-up attempts also went unanswered. While the interview process itself was good, it's highly unprofessional for a company of this size to ghost candidates after they've completed all stages. Be aware that you might not get closure.
- Can you share your experience?
- How do you tackle research tasks?
- Can you walk me through the design choices for one of your projects?
Principal Data Scientist
It was a pretty standard interview loop. I spoke with the recruiter first, then the hiring manager, and then a big panel of 8 people who were a mix of business folks and peers. The whole thing was mostly a good experience. I applied in October and the recruiter call was in late November. Epic has a long holiday break where they don't do interviews for a week before and a week after, which really stretched out my interview timeline by a month. It's nice for employees, though. During that break, the hiring manager and recruiter actually changed. I didn't mind the recruiter change too much, but that first chat with the old hiring manager felt kind of useless because I wasn't sure if it counted towards the final decision. I also didn't get to meet one-on-one with the new hiring manager, even though he was on the panel. The new hiring manager did email me back with a lot of detail after I sent a thank you, which was great. I'm not a huge fan of 2-on-1 interviews, let alone 4 of them in a row. The format made it hard to have a natural conversation because some interviewers were worried about their colleagues not getting enough time. The recruiter said it would be 'conversational' on the prep call, but it was the total opposite. The panel took two weeks to decide, but my recruiter was really responsive during that time. The decision email came from their ATS system, which felt a bit impersonal given how much time I put into the process. As expected, they didn't respond when I asked for feedback. My guess is that if you're not from Blizzard, Riot, or another gaming company, your chances of getting hired are way lower. Epic definitely has a 'fraternal' vibe and prefers hiring people from the industry. Also, the interview panel was pretty similar in background, which I guess is common in the gaming industry. Epic seems like a cool place to work and they're taking some big risks. They seem really focused on finding the right person for the job (the role had been open since September 2024).
- Can you describe a challenging experiment you conducted?
Epic Games Interview Questions
Quoted word for word from Epic Games interview reports.
“What is the meaning of a status code falling within the 400 range?”
Read reports →“Write a C++ function that takes a matrix of integers and outputs a string of its elements in clockwise order, given the matrix dimensions and a buffer for the output.”
Read reports →“Implement the itoa function in C++ that converts an integer to a string in a specified base (octal, decimal, or hex), using only malloc or operator new for allocation and ensuring it's production-ready.”
Read reports →“What is the minimum number of drops required to find the critical floor for an Xbox from a 120-story building, given you have two Xboxes and can break both?”
Read reports →“Given two XBoxes and a 100-story building, where an Xbox shatters if dropped from a certain floor or above, what is the most efficient method to determine the highest floor from which an Xbox can be dropped without breaking, considering both XBoxes might break? What's the maximum number of trials needed in the worst-case scenario?”
Read report →“Can you describe what status codes in the 500 range indicate?”
Read report →“Regarding C++, can you list the compiler-generated class methods, their conditions, access, and signature, and discuss whether to implement them yourself?”
Read report →“Can you explain the differences between various data structures like Lists, Arrays, and HashTables?”
Read report →“How would you respond to a customer upset about the Fortnite double pump?”
Read report →Formats, difficulty and experience
Across all 237 Epic Games interview reports.