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Epic Games Software Engineer Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 40 interview experiences · FREE TO READ

2.7 Rounds average
Average Typical difficulty
45% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Epic Games.

Showing 3 of 40
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Epic Games

Software Engineer

Engineering · more than a year ago

Entry Easy Negative experience No offer 2 rounds
Interview process
Recruiter call Phone screen
Interview formats
Behavioral Technical

I got reached out to by their recruiter and set up a call. The interview went really well, and they said I was exactly what they were looking for and that I'd hear back within a week about the next steps. They even said if one role didn't work out, they had another for me. I was feeling really good about it. Then, nothing. Complete silence. Not even a rejection email. I followed up, and still no response. I checked, and the recruiter is still with the company and active on LinkedIn. It was super unprofessional, and I wouldn't recommend wasting your time here.

Confirmed questions4 questions
  • Can you describe your experience?
  • What specific tools are you familiar with?
  • Describe a situation where you had to [situational question 1].
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Epic Games

Software Engineer

Engineering

Mid Average Negative experience No offer 5 rounds
Interview process
Recruiter call Technical screen Onsite Background check Offer
Interview formats
Technical Behavioral

I'm sharing my hiring experience with Epic Games, which was pretty disappointing. It started in June 2024 when I applied for a software engineer position. I went through multiple technical interviews and the team seemed to like my performance. But then, they didn't extend an offer with minimal explanation. Later that year, they contacted me again for the same role. We had more talks, and they discussed relocation, visa sponsorship, and salary. It really seemed like an offer was imminent, as we talked details about pay, benefits, and even a start date. But then, out of the blue, I was told the leadership decided not to move forward because my profile wasn't a good fit. This was crazy since I'd already passed all the interviews and got good feedback. It felt like people who never met me made a decision against the team's assessment. Epic Games built up my hopes just to dash them at the very end, after a lot of effort from both sides.

Confirmed questions2 questions
  • What is your motivation for applying to Epic Games?
  • Can you tell me about a project or initiative you took the lead on previously?
Epic Games logo
Epic Games

Software Engineer

Engineering

Senior Average Positive experience Accept offer 4 rounds
Interview process
Recruiter call Technical screen Take home Onsite Offer
Interview formats
Coding System Design Behavioral

I applied through LinkedIn. First, there was a 30-minute call with HR. Then, I had a video chat with two engineers from the team. After that, I was given a take-home coding test. This test had two programming questions, one design question, and one puzzle question. They got back to me a couple of weeks later, and then I had an all-day on-site interview. Each session was 45 minutes with two interviewers. Lunch was basically part of the interview too. Two of the sessions involved whiteboard coding and design tests, which felt fair and not hostile. I got the offer three days after the on-site.

Confirmed questions1 question
  • Do you know how to navigate arrays?

Epic Games Software Engineer Interview Questions

Quoted word for word from Epic Games interview reports.

Write a C++ function that takes a matrix of integers and outputs a string of its elements in clockwise order, given the matrix dimensions and a buffer for the output.

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Implement the itoa function in C++ that converts an integer to a string in a specified base (octal, decimal, or hex), using only malloc or operator new for allocation and ensuring it's production-ready.

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Under what circumstances would you choose not to use a virtual destructor?

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What is the minimum number of drops required to find the critical floor for an Xbox from a 120-story building, given you have two Xboxes and can break both?

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What is memory fragmentation and how can it be prevented?

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What are strategies to minimize data transfer between the client and server?

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Regarding C++, can you list the compiler-generated class methods, their conditions, access, and signature, and discuss whether to implement them yourself?

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Can you explain the differences between various data structures like Lists, Arrays, and HashTables?

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Formats, difficulty and experience

Across all 40 Epic Games interview reports.

Interview formats

Technical 34.6%
Behavioral 34.6%
Coding 23.5%
System Design 4.9%
Other 1.2%

Interview difficulty

Easy 20%
Average 50%
Difficult 30%

Candidate experience

Neutral 27.5%
Positive 45%
Negative 27.5%