
Kolibri Games Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 103 interview experiences · FREE TO READ
Which role are you interviewing for?
30 roles · 103 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Kolibri Games.
Test Engineer
The interview process wasn't the best, but it was okay. It included a Manager Round with general questions like 'tell me about yourself', 'why this company/role', 'strengths/weaknesses', 'challenging situation', and 'future goals'. Then there were Technical Questions covering Java concepts like abstract classes vs interfaces, synchronization, pointers vs references, functional programming, SDLC, runtime polymorphism, and garbage collection (including generational GC). There were also questions about Python generators. Finally, there was a coding challenge: finding the max element in an array in O(1) time, which I initially struggled with, but the solution involved using multithreading for parallel processing.
- Could you start by telling us about yourself and your work history?
- What specifically about this role and our company caught your attention?
- What do you consider your biggest professional strengths and areas for improvement?
Senior Unity Developer
Standard screening interview. The HR person didn't seem very interested in learning more about my background or particularly motivated. It's a bit concerning that the position has been open for nearly six months, making me wonder if it's even a genuine opening. A significant portion of the interview was dedicated to discussing benefits. For some reason, the interviewer seemed to assume I might question whether they work on more than just idle games, which is probably a common question they get, but it felt like an imposed assumption.
- Could you tell me a bit about yourself?
Technical Product Manager
Everything was going well, and even in the final interview, they told me I did a good job. I specifically asked them for feedback during that interview, and they assured me I was doing well. They said if I hadn’t been doing well, I wouldn’t have made it this far. However, a week later, I received a rejection email. When I asked for more details, they said I didn’t have a strong skill set and experience. This was really shocking to me. After spending a month, I felt I deserved more reasonable feedback.
- Can you explain the importance of stand-up meetings?
2D Artist
Started with a recruiter call, then an art test that was given a week but only took 2-3 days to complete. After submitting the art test, I received a call about the results with the head of art and the product manager. This was followed by two trial days, which were the most challenging but also very fun and educational. Each day involved a different, challenging task that required balancing completion time with multiple meetings. At the end of each day, there was a brief call to present my work and receive feedback from the head of art. There was also a lunch meeting call to get to know two colleagues better in a casual chat. Because of COVID, the entire process was online, including the trial days. A few days after the trial days, the head of art called to offer me the position and present the contract. The entire hiring process was fast and straightforward. I'm very grateful for the help and suggestions from the head of art during the trial days, as he was very kind and responsive. I'm looking forward to starting at Kolibri. The HR representative who interviewed me and guided me was very warm, friendly, responsible, and patient.
- Tell me about your previous work experience.
- Do you play video games?
- Will you need any visa or residence permit sponsorship?
Kolibri Games Interview Questions
Quoted word for word from Kolibri Games interview reports.
“How can we find the maximum element in an array with O(1) time complexity?”
Read reports →“How would multithreading applied to different array chunks (parallel processing) solve the max element problem in O(1) time?”
Read reports →“What do you think about the game's art style?”
Read reports →“Could you explain the difference between Scriptable Objects and Prefabs?”
Read reports →“Can you explain why in-game currency might be high while new purchases are low?”
Read report →“Can you create a class diagram for a 2D Game?”
Read report →“If you could alter the game's graphic style, what changes would you make?”
Read report →“Could campaign X reach the break-even point after xx days?”
Read report →“What are the best practices for UI in games?”
Read report →Formats, difficulty and experience
Across all 103 Kolibri Games interview reports.