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Kolibri Games Game Developer Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 10 interview experiences · FREE TO READ

2.7 Rounds average
Average Typical difficulty
80% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Kolibri Games.

Showing 3 of 10
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Kolibri Games

Game Designer

Design · more than a year ago

Entry Average Negative experience No offer 1 round
Interview process
Take home
Interview formats
Other

Got a tough test task, then just a generic rejection email, no real feedback. I tried to get some specifics on why I didn't get it, but they just went quiet. Seems like this place uses candidates for free work and might be stealing ideas.

Confirmed questions1 question
  • Can you complete a test assignment?
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Kolibri Games

Game Designer

Design · more than a year ago

Lead Average Positive experience Accept offer 4 rounds
Interview process
Recruiter call Onsite Onsite
Interview formats
Behavioral Technical

I applied online and had an initial chat over Skype. After that, I had two interviews at Kolibri Games' office in Berlin. The final step involved two trial days at the office. Everyone was pretty nice and open during the interviews. The trial days were the most useful for me to get a better feel for the company and my potential future colleagues.

Confirmed questions2 questions
  • Have you personally played Idle Miner Tycoon?
  • What's your experience with Idle Miner Tycoon?
Kolibri Games logo
Kolibri Games

Game Designer

Design

Mid Difficult Positive experience Accept offer 4 rounds
Interview process
Recruiter call Take home Presentation Background check Offer
Interview formats
Behavioral Presentation Group

It was a pretty typical interview process at first (an initial call, a test, and two interviews), but then it moved to trial days, which were a bit unusual. During these trial days, you'd spend two days working on trial tasks, and at the end of each day, you'd present your work to the team. You were also encouraged to communicate and collaborate with other team members. Everyone I interacted with was really friendly, and the whole process was super quick, efficient, and clear. The trial days were definitely the toughest part because balancing the time for your tasks with the time spent collaborating and chatting with other Kolibris could be a lot. But, in the end, the trial days were worth it because I got to meet the team I might join and see the kind of work I'd be doing. After the interviews, and especially after the trial days, they give really thorough feedback. This is super helpful for the trial days because you can use the feedback from day one to make improvements on day two.

Confirmed questions1 question
  • What feedback or suggestions do you have for improving Idle Miner Tycoon?

Kolibri Games Game Developer Interview Questions

Quoted word for word from Kolibri Games interview reports.

What feedback or suggestions do you have for improving Idle Miner Tycoon?

Read report

Which do you lean towards in game design: focusing on the numbers or being more creative?

Read report

Can you design a new game feature and provide all the necessary details?

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Formats, difficulty and experience

Across all 10 Kolibri Games interview reports.

Interview formats

Behavioral 28.6%
Technical 28.6%
Other 19%
Presentation 14.3%
Group 4.8%

Interview difficulty

Easy 20%
Average 70%
Difficult 10%

Candidate experience

Neutral 10%
Negative 10%
Positive 80%