
Games Workshop Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 110 interview experiences · FREE TO READ
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26 roles · 110 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Games Workshop.
Account Manager
So after an initial reach out, I got a call for a language assessment, which was basically a sales simulation. They opened the call by saying they hadn't even looked at my resume, which was kinda weird. I told them I had no prior experience in sales, and they said it was fine. But after the simulation, they got really into critiquing my sales approach, talking to me like I was some seasoned pro instead of someone new, and then just said I wasn't moving forward. It felt like they didn't really consider me. I always liked this company, but this experience makes it hard to recommend.
- A sales simulation exercise focused on business-to-business interactions.
Account Manager
There were four rounds. Information was provided to prepare for each round, which was very time-consuming. First, there was a conversation with HR, then I had to take a language test (Danish in my case), followed by a phone call where we acted out possible customer situations. The final round was a video interview with two people, which again involved a role-play exercise. Each meeting lasted 1 hour (except for the language test).
- How do I get the customer to order new material even though they still have stock and limited storage space?
Store Manager
Before my third and final interview, which required me to present a 30/60/90 business plan without any insight into the company's inner workings, things were going well. The interview started positively, with some lighthearted moments before I began my presentation. It proceeded smoothly until a third interviewer joined, who hadn't been part of my previous interviews and needed to get up to speed. This person then intensely questioned every part of my presentation. When I was asked about engaging customers with no community feedback and busy colleagues, I used the recent release of Space Marine 2 as an example of a talking point. Following this, the new interviewer spent about 20 minutes aggressively pointing out flaws in my plan. They questioned my marketing strategies and assumptions, asking why I wouldn't set expectations for failure. I had emphasized inclusivity and my personal experiences as a woman being excluded from the gaming space, but was repeatedly told I needed to "set the expectation," which felt like an implication that I couldn't manage a store, despite my past experience managing larger ones. It felt like my entire presentation was dismissed. After this intense questioning, the new interviewer muted and turned off their camera, and another interviewer then drilled me on the fundamentals of a Warhammer game. This felt like a personal insult and highlighted a very unwelcoming, potentially misogynistic environment with questionable hiring practices.
- What secret superpower would you utilize to foster and accelerate growth that no one else possesses?
Sales Assistant
The application was posted for 30 days, after a week, an online interview was conducted. Almost 2 weeks after this, I had news of another interview in 1 weeks time in person. 1 week after this, I had discovered the results. Despite the process lasting around 4-5 weeks and attending 2 interviews, they do not take the time to issue any feedback and leave you with no clues as to how you were out-performed. They do prefix that upon application, they may not be able to issue feedback, but after sacrificing weeks of waiting and 2 interviews, feedback needs to be given out of courtesy for people's time. Unless you're already safe in a job and looking to make a switch, and have the time to kill, I would recommend you stay away from applying.
No confirmed questions were included in this interview report.
Games Workshop Interview Questions
Quoted word for word from Games Workshop interview reports.
“If you were a superhero, who would you choose to be?”
Read reports →“Can you share an example of artwork you consider to be bad?”
Read reports →“What's the best way to balance the game internally and externally while making the fewest changes?”
Read reports →“How do I get the customer to order new material even though they still have stock and limited storage space?”
Read reports →“Can you tell me what you know about Games Workshop?”
Read report →“Can you share an example of artwork you consider to be good?”
Read report →“Can you tell me how you would plan a Christmas dinner?”
Read report →“Between the two art test pieces, which did you prefer and what's your reasoning?”
Read report →“In your opinion, what is the key element of customer service?”
Read report →Formats, difficulty and experience
Across all 110 Games Workshop interview reports.