
Naughty Dog Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 65 interview experiences · FREE TO READ
Which role are you interviewing for?
19 roles · 65 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Naughty Dog.
QA Tester
Got a recruiter call first, then went through 3 rounds of interviews. The last round had a bug reporting test and a language fluency test. The whole thing took over a month because of the holidays. The interviewers were really nice and seemed super into the company. Even though they gave me good feedback, the recruiter let me know I wouldn't get an offer because the company's needs changed.
- What games are you playing right now?
- Which of our games have you played previously?
- What's your all-time favorite game?
Public Relations Manager
It was a really long interview process, starting way back in January and the final in-person interview was in August. The recruiters were great to talk to but didn't communicate much. It was hard to get updates about the process and how long things would take. The worst part is I didn't find out the role was filled by someone else until 2-3 months after it was already over, which was a bummer given how long everything took. I think I spoke with about 7 people across 5 rounds.
- What kind of manager would you prefer to work under?
- What factors would encourage you to stay with a company longer than you have at previous jobs?
Technical Designer
Had some email exchanges with the recruiter, then went through two interviews. There were also some random calls from the recruiter, not a formal screen, which was a bit strange. The first interview was a 1-on-1 for about 45 minutes, and it was pretty straightforward if you have some design knowledge. The second interview was with two principals, a 1-on-2. I'd suggest knowing more about their games because they asked a lot of game-specific questions, which wasn't super helpful for me.
- Could you explain how to find the midpoint between two vectors?
- Regarding TLOU, what narrative moment stood out most to you?
- What was your least favorite aspect of the combat mechanics?
Help Desk Technician
This was for a temp job. After I applied, I got an email about a week and a half later to set up an interview. The first interview had two team members. They mostly asked about my background and some basic behavioral questions. They told me there would be a second, final interview. After a day or two, I got another email to schedule it. This interview had four people (the same two from before) and they asked similar things. Nothing too technical since it's more of a customer service role. A few days after, I heard from the recruiter who offered me the job. The whole thing was professional and engaging, and everyone was really nice and helpful.
- Can you tell us about yourself and your experience?
- Describe a time you had to handle a difficult customer.
- What has been surprisingly easy or difficult for you?
Naughty Dog Interview Questions
Quoted word for word from Naughty Dog interview reports.
“What is the method to calculate the distance between a point and a plane?”
Read reports →“Given the view vector and the normal, how do you compute the reflect vector?”
Read reports →“What would be the size of a class that contains a virtual function?”
Read reports →“What is a state machine, and how is it implemented in games?”
Read reports →“What's the most efficient method for searching for a specific integer within a sorted array of integers?”
Read report →“In the plane equation Ax + By + Cz + D = 0, what do the coefficients A, B, and C signify?”
Read report →“What are the equations for a plane and a line on a plane?”
Read report →“How can you determine if a line segment passes through a circle in 3D?”
Read report →“How can you find a line that is parallel to a plane and passes through a given point?”
Read report →Formats, difficulty and experience
Across all 65 Naughty Dog interview reports.