
Fortis Games Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 43 interview experiences · FREE TO READ
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17 roles · 43 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Fortis Games.
Software Engineer
The interview process was a bit unexpected and didn't leave a great impression. They said it would be collaborative, but it felt more confrontational. Lots of questions were really broad or just unclear, with not much follow-up or explanation. It seemed like they had specific answers they wanted, but they didn't make that clear. There was also a weird disconnect between the made-up scenarios and the actual code they showed. Some technical points I brought up felt like they were either misunderstood or just ignored instead of being properly discussed. They didn't seem interested in talking about other ways to do things or different design choices. The interviewers were pretty low-energy and didn't react much. When I asked questions at the end, the answers were vague and short, and even after asking more, I couldn't get clear details about the team's projects. It was pretty obvious they'd already made up their minds. The way it went, I couldn't really show what I'd done because we focused way too much on small technical details, so there was no time to go over bigger systems or design choices. The important parts of my work didn't even get covered because the questions didn't let me show my experience.
- Regarding transactions, could you explain why you'd choose SQL when DynamoDB now offers similar functionality?
- Considering DynamoDB's current transaction support, what's your rationale for using SQL for transactions?
- Given that DynamoDB now supports transactions, why would you opt for SQL for handling them?
Product Manager
The interview process was terrible, with awful communication and unprofessional behavior. After applying, I noticed several red flags about the company, like having no published games despite being a large, established company. The initial recruiter call was fine, but then I had to chase them to schedule the first interview. This first interview with the hiring manager was pretty standard. After passing, I was given a task that involved three presentations based on an open-ended prompt. The prompt lacked clear guidance on the depth required, and it was difficult to tailor the presentations to a company with no recent game releases. This was another major red flag, especially since there was no opportunity to present the task. I spent a couple of weeks working on the task, sending check-in emails that were ignored. I had to chase three times just to book a feedback session. The case handler was late to the meeting and hadn't reviewed my presentations (each 25+ slides), giving generic feedback that was already covered in the slides. After submitting revisions, I received a response days later about a spelling correction and was asked to confirm submission again. After confirming, I received no acknowledgment. A week later, I found out my case handler was on leave without notifying anyone or handing over my case. I contacted the OOO contacts and was promised an EOD response, but was again told to wait for my case handler's return. Upon their return, I received a standard rejection email with generic reasons. The whole experience was disgraceful.
- Develop presentations using the provided open-ended prompts.
QA Engineer
The interview process is quite lengthy. It starts with a recruiter call, followed by a hiring manager call, and then a take-home test which has a 7-day deadline. After that, there's a final round with four more interviews. A major issue is that Fortis Games doesn't seem to acknowledge how long this process takes. What's more, in that last set of four interviews, candidates don't get any feedback between the first and the fourth interview. Then, after deciding to reject a candidate, they offer no useful feedback, just a generic statement like "we hope you understand that we are unable to offer detailed feedback on individual interviews." This is disrespectful considering the time candidates invest in preparing and interviewing. While the interviewers seemed nice and the company appears to be a good place to work, the lack of feedback after such a long process is a significant drawback.
No confirmed questions were included in this interview report.
Recruiter
I had a good chat with the folks at Fortis Games. They really took the time to go over the company's background, what they stand for, and where they're headed, so I got a solid picture of their goals. The team also broke down the job, explaining what I'd be doing and what's expected. Something that caught my eye was how much they stress KPIs and hitting certain 'numbers.' It's a bit different from how I've tackled similar jobs before. I'm fine with working towards targets, but the strong emphasis here was definitely a change from my past gigs. All in all, it was a useful discussion, and I learned a lot about the company and the position.
- Can you share your experience with KPIs and how you'd adapt to our emphasis on them?
Fortis Games Interview Questions
Quoted word for word from Fortis Games interview reports.
“Given that DynamoDB now supports transactions, why would you opt for SQL for handling them?”
Read reports →“Considering DynamoDB's current transaction support, what's your rationale for using SQL for transactions?”
Read reports →“In your opinion, what makes casual, social games unexpectedly become viral hits?”
Read reports →“Regarding transactions, could you explain why you'd choose SQL when DynamoDB now offers similar functionality?”
Read reports →“Create a game based on specific requirements utilizing Unity.”
Read report →“What are your thoughts on social casual games?”
Read report →“Could you explain the function of the community?”
Read report →“What are some positive methods for employee stress relief?”
Read report →“Design a proposal for a new small Game Mode or Liveops Event for 'Family Island,' ensuring it can be completed by a non-paying player within 3 days and is developable within 1 month.”
Read report →Formats, difficulty and experience
Across all 43 Fortis Games interview reports.