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Bungie Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 88 interview experiences · FREE TO READ

2.9 Rounds average
Average Typical difficulty
58% Positive experience

Which role are you interviewing for?

30 roles · 88 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Bungie.

Showing 4 of 88
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Software Engineer in Test

Engineering · nearly a year ago

Mid Average Positive experience No offer 2 rounds
Interview process
Take home Recruiter call Technical screen
Interview formats
Coding Behavioral Technical

I did a take home coding project in C#. It was a bit more open-ended and longer than a typical Leetcode assessment, taking me about 3-4 hours. After that, I had the hiring manager interview, which covered basic behavioral questions and asked me to walk through how I'd approach creating test cases for a new Destiny 2 weapon.

Confirmed questions1 question
  • Describe how you would thoroughly test a new weapon being introduced into Destiny.
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Bungie

3D Artist

Design · a year ago

Mid Average Positive experience No offer 2 rounds
Interview process
Recruiter call Onsite
Interview formats
Behavioral Technical

The interviewer was super nice, even apologizing for a time mix-up because of an emergency. He knew his stuff and asked really deep questions about my creative process and what I want to do in my career. We chatted for about an hour. It was really professional but also chill and fun. His follow-up emails were also great and informative. I then talked with the Art Director for the role, and they were also really friendly and knew a lot about what we were discussing. I didn't get the job because of some unexpected layoffs at Bungie, but honestly, it was a fantastic interview process, probably the best I've ever had.

Confirmed questions5 questions
  • Tell me about your experience.
  • What's your educational background?
  • Walk me through your creative process.
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Bungie

Software Architect

Engineering · more than a year ago

Senior Average Neutral experience No offer 3 rounds
Interview process
Recruiter call Phone screen Take home
Interview formats
Behavioral Technical

Started with a recruiter chat, which was fine. Then talked to the hiring manager, and that went well too. Got past the initial interview easily. Then had a take-home assignment that took about 6 hours. I needed an extension because it overlapped with GDC. When the time was up, I realized I had approached the problem differently than they expected (I followed the scenario exactly, but later understood they were assessing something else). Still, I submitted it and let the recruiter know I was open to redoing it their way if needed.

Confirmed questions1 question
  • Can you explain a creative scenario involving a library checkout system, which serves as an allegory for a system pertinent to Bungie's platform, and how it assessed your real-world experiences versus theoretical knowledge?
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Bungie

Environment Artist

Design · more than a year ago

Mid Difficult Positive experience Accept offer 5 rounds
Interview process
Take home Recruiter call Phone screen Technical screen Onsite Panel Group Presentation Offer
Interview formats
Technical Behavioral Presentation

So after I applied online, they first sent me this online form and a NDA. Then, pretty quickly, I got a art test that took me about a week or two to complete. Once I submitted that, I had a phone call with a recruiter. Later that same day, we set up a video call with the hiring manager for the next week. The day after that chat, they set up the full interview loop, which was a whole day of back-to-back interviews with producers, artists, and designers. It wrapped up with another talk with the hiring manager and a final check-in with the recruiter. Two days after all that, the recruiter called with the offer details.

Confirmed questions7 questions
  • Can you talk about your process as an artist?
  • How do you work with designers and other artists?
  • How do you handle task management?

Bungie Interview Questions

Quoted word for word from Bungie interview reports.

How do you keep players from being the primary source of loot?

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What is Active Directory, and what is the function of its Attributes page?

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How would you troubleshoot a situation where a user is experiencing extremely slow file transfers from a server folder?

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Can you explain the difference between a Hub, Switch, and Router, and what specifically a Level 2 Switch is?

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How would you recreate this linear sound design within an engine?

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How do you get quieter team members to join in the conversation?

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What steps would you take if a user reported their mouse freezing intermittently?

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For a take-home programming challenge, could you write code to validate a Boggle board, meaning given a virtual board of letters and a dictionary, find words within the virtual board?

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Formats, difficulty and experience

Across all 88 Bungie interview reports.

Interview formats

Behavioral 35.4%
Technical 34.8%
Coding 13.1%
Presentation 9.1%
Other 5.1%

Interview difficulty

Easy 4.5%
Average 63.6%
Difficult 31.8%

Candidate experience

Positive 58%
Negative 20.5%
Neutral 21.6%

Reports by job function

Engineering 40
Design 26
Operations 12
Product 5
Analytics 2
Marketing 1