
Wildlife Studios Software Engineer Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 23 interview experiences · FREE TO READ
Candidate interview experiences
First-hand accounts from people who interviewed at Wildlife Studios.
Software Engineer
I was invited to start the selection process. The first step was an interview with a recruiter, and the second step was a technical interview. For personal reasons, I decided not to continue with the process.
- Tell me about your previous experiences.
- What was your biggest challenge?
- What are you most proud of?
Senior Software Engineer
The interview process felt cold. The first interviewer was cold, and after I showed my work, a technical interview was scheduled. In the technical interview, the interviewer was also cold. The interviewer actually told me to talk about my resume beforehand so that I wouldn't just focus on solving the algorithm problem. Then we moved on to the algorithm solution. I completed the two requested programs and explained the algorithm's complexities in a conversation with the interviewer. I had never done this type of Hackerrank algorithm resolution before and found it somewhat bad because people need prior knowledge of these exercises. If you practice Hackerrank, you'll pass the interview easily. So, there must be many people who train on the exercises and pass because of this prior training. I didn't pass to the next stage. I asked for feedback from the first person I contacted, but two weeks and then more weeks passed, and they didn't respond. In other words, they don't care much about people, they just want people who solve algorithms, period. Given the coldness, I felt people are treated like numbers at this company. I've had many interviews, but none like this company. Other interviews with large game companies ask you to do a job at home; they don't ask you to solve a college algorithm that requires experience with the tool to solve. In the end, a week later, I was approved for another international company earning in dollars with a salary twice as high as this Brazilian company, in a much more humanized process. Since I'm going to be treated like a number, I recommend that if you know English, look for international positions; you'll find much more attractive jobs than at Wild Life.
No confirmed questions were included in this interview report.
Software Engineer
I was a bit nervous, but I made it through the initial stages to the in-person one. It's great that the company arranges an in-person interview and covers travel costs, especially for those coming from outside São Paulo. However, in my case, I had to take a day off work to do over 5 hours of interviews in an unfamiliar city, only to not receive proper feedback on where I fell short and could improve for future opportunities, not necessarily with this company. Getting realistic feedback is the least the company should do out of respect for someone traveling from elsewhere in Brazil for a recruitment process that happened via referral. In my case and for others I know who went through it, we didn't seek out the process ourselves. The interview had very generic questions related to technical problems the company faces. I didn't quite understand what they expected me to answer, whether it was something more general about architecture or more technical using concepts like containers, microservices, and REST APIs. I assumed it was more general and believe that wasn't what they were looking for. I think the company should be clearer about what they expect from backend applicants and what knowledge they expect from the interviewee.
- How would you implement a ranking system for the games developed by the company
Wildlife Studios Software Engineer Interview Questions
Quoted word for word from Wildlife Studios interview reports.
“What are addressables in Unity?”
Read reports →“How can input be implemented in Unity?”
Read reports →“Design the backend architecture for a coloring game allowing players to follow others and view their drawings on a timeline.”
Read reports →“Can you tell me about garbage collection in Unity?”
Read reports →“How would you design a game ranking screen?”
Read report →“What are some basic concepts in Unity and C#?”
Read report →“Could you tell me the time and space complexity of your solution?”
Read report →“Can you outline how to implement a game platform like itch.io?”
Read report →“How would you implement a ranking system for the games developed by the company”
Read report →Formats, difficulty and experience
Across all 23 Wildlife Studios interview reports.