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Wargaming Game Developer Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 7 interview experiences · FREE TO READ

2.4 Rounds average
Average Typical difficulty
71.4% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Wargaming.

Showing 3 of 7
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Wargaming

Game Designer

Design · more than a year ago

Entry Easy Positive experience Accept offer 1 round
Interview process
Take home Offer
Interview formats
Technical

The process was smooth and straightforward. I received the offer about two days after completing a relevant take-home assignment. Right from the start, they didn't ask any pointless questions, which was a good sign.

Confirmed questions2 questions
  • Can you tell us about your familiarity with our products?
  • Do you have any specific in-game knowledge pertinent to the role you're applying for?
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Wargaming

Game Designer

Design · more than a year ago

Mid Average Positive experience No offer 2 rounds
Interview process
Recruiter call Technical screen
Interview formats
Behavioral Technical

First, you'll have a chat with the TA Manager to go over your background, what you've worked on, and what you're interested in. It's like a vibe check to see if your values align with the team's. You can also ask general questions about the company here. The next interview is with the dev team. They'll quiz you on your hard skills (make sure you're ready!), your general gaming tastes, and how the team operates. Sometimes they might give you a skill test.

Confirmed questions1 question
  • If you could change one thing about our projects, what would it be and why?
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Wargaming

Gameplay Engineer

Engineering · more than a year ago

Entry Average Negative experience No offer 1 round
Interview process
Take home
Interview formats
Coding

I applied online and got an assignment the next day to implement features in a 2D game. The assignment instructions were very brief: "Make changes to impress us" and "Take however much time on it that you feel comfortable spending to produce something that demonstrates your skills." They recommended 2 weeks. I emailed back saying my portfolio already showed my skills and I wouldn't do a 2-week assignment. However, I offered to do a C++ and programming skills test. The recruiter disagreed, stating my portfolio didn't show gameplay skills because those projects used C#, not C++. They decided not to move forward with my application.

Confirmed questions1 question
  • Can you make changes to this project that will impress us?

Wargaming Game Developer Interview Questions

Quoted word for word from Wargaming interview reports.

How would you design and introduce a new character to a game like Overwatch or Dota?

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Regarding game balance, what elements would you take into account, using specific situations as context?

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How would you alter the design or a core mechanic of an existing game to meet certain goals or fulfill specific requirements?

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Can you make changes to this project that will impress us?

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Can you tell me about your experience with Unreal Engine and its tools?

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If you could change one thing about our projects, what would it be and why?

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Formats, difficulty and experience

Across all 7 Wargaming interview reports.

Interview formats

Technical 38.5%
Behavioral 30.8%
Coding 23.1%
Presentation 7.7%

Interview difficulty

Easy 42.9%
Average 57.1%
Difficult 0%

Candidate experience

Negative 28.6%
Positive 71.4%