
Voodoo Game Developer Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 47 interview experiences · FREE TO READ
Candidate interview experiences
First-hand accounts from people who interviewed at Voodoo.
Game Designer
The interview process involved several calls and a design test. I thought the test was a good way to see what the job was really like. The Q&A after the test was super useful because I could explain my thinking and get feedback. Antoine would set up follow-up meetings after calls to check in, which really helped answer my questions and keep me on track for what was next. The in-office meeting was a surprise but very helpful. It let me experience the work environment and do some brainstorming and talking in person, which gave me a real idea of the day-to-day work.
- Can you describe your approach to the first part of the design test, specifically creating a one-pager for a new hybrid-casual game?
Game Developer
I did a first interview to introduce myself and my objectives while also learning more about Voodoo. Then I did a second interview where my recruiter told me it was interested and invited me to make a technical test (Game prototype). After I sent it, I got a third interview with a developer to explain what I did, why, and what could be improved. I finally got an answer. It took 2 or 3 months in total time. That's quite long, but they explained it was because there weren't many empty seats left and they were waiting for new Game Directors to come.
- What motivates your interest in joining our company?
- What are your future career goals?
Game Developer
The entire interview process spanned two months, concluding with a rejection. The process felt like a waste of time given the outcome. There were multiple rounds of manager meetings and technical interviews with significant gaps between them. The applicant often had to inquire about their application status to maintain momentum. The initial technical challenge required replicating one of their mobile games within a week, which seemed excessive for an ability test. Following this, there were questions focused on cultural fit, Unity knowledge, and game reviews.
- Could you replicate one of the mobile games that we've developed?
- Do you have knowledge of Unity?
- What are your thoughts on game reviews?
Voodoo Game Developer Interview Questions
Quoted word for word from Voodoo interview reports.
“How would you go about serializing levels in a game so they can be loaded from a remote source?”
Read reports →“What long-term retention systems could be added to a hypercasual game to transition it to a hybrid casual game?”
Read reports →“What's your take on why people gravitate towards playing hyper-casual games?”
Read reports →“For how long have you been developing games for mobile platforms?”
Read reports →“What mobile games have you been playing recently, and what do they do better than their competitors? Also, how could they be improved?”
Read report →“Could you replicate one of the mobile games that we've developed?”
Read report →“How do you approach game prototyping, specifically, how do you balance speed and quality during the early stages of development?”
Read report →“What are some mobile games you've been playing lately, and what makes them stand out from competitors? Additionally, what suggestions do you have for improving these games?”
Read report →“Can you develop a small game keeping scalability in mind?”
Read report →Formats, difficulty and experience
Across all 47 Voodoo interview reports.