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Voodoo Game Developer Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 47 interview experiences · FREE TO READ

3.2 Rounds average
Average Typical difficulty
80.9% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Voodoo.

Showing 3 of 47
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Voodoo

Game Designer

Design · a year ago

Mid Average Positive experience Accept offer 3 rounds
Interview process
Take home Technical screen Onsite
Interview formats
Technical Presentation

The interview process involved several calls and a design test. I thought the test was a good way to see what the job was really like. The Q&A after the test was super useful because I could explain my thinking and get feedback. Antoine would set up follow-up meetings after calls to check in, which really helped answer my questions and keep me on track for what was next. The in-office meeting was a surprise but very helpful. It let me experience the work environment and do some brainstorming and talking in person, which gave me a real idea of the day-to-day work.

Confirmed questions1 question
  • Can you describe your approach to the first part of the design test, specifically creating a one-pager for a new hybrid-casual game?
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Voodoo

Game Developer

Engineering · more than a year ago

Entry Average Positive experience Accept offer 3 rounds
Interview process
Recruiter call Take home Technical screen Offer
Interview formats
Behavioral Technical

I did a first interview to introduce myself and my objectives while also learning more about Voodoo. Then I did a second interview where my recruiter told me it was interested and invited me to make a technical test (Game prototype). After I sent it, I got a third interview with a developer to explain what I did, why, and what could be improved. I finally got an answer. It took 2 or 3 months in total time. That's quite long, but they explained it was because there weren't many empty seats left and they were waiting for new Game Directors to come.

Confirmed questions2 questions
  • What motivates your interest in joining our company?
  • What are your future career goals?
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Voodoo

Game Developer

Engineering · more than a year ago

Mid Average Negative experience No offer 3 rounds
Interview process
Take home Technical screen Recruiter call Background check
Interview formats
Technical Coding Behavioral

The entire interview process spanned two months, concluding with a rejection. The process felt like a waste of time given the outcome. There were multiple rounds of manager meetings and technical interviews with significant gaps between them. The applicant often had to inquire about their application status to maintain momentum. The initial technical challenge required replicating one of their mobile games within a week, which seemed excessive for an ability test. Following this, there were questions focused on cultural fit, Unity knowledge, and game reviews.

Confirmed questions4 questions
  • Could you replicate one of the mobile games that we've developed?
  • Do you have knowledge of Unity?
  • What are your thoughts on game reviews?

Voodoo Game Developer Interview Questions

Quoted word for word from Voodoo interview reports.

How would you go about serializing levels in a game so they can be loaded from a remote source?

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What long-term retention systems could be added to a hypercasual game to transition it to a hybrid casual game?

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What's your take on why people gravitate towards playing hyper-casual games?

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For how long have you been developing games for mobile platforms?

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What mobile games have you been playing recently, and what do they do better than their competitors? Also, how could they be improved?

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Could you replicate one of the mobile games that we've developed?

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How do you approach game prototyping, specifically, how do you balance speed and quality during the early stages of development?

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What are some mobile games you've been playing lately, and what makes them stand out from competitors? Additionally, what suggestions do you have for improving these games?

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Can you develop a small game keeping scalability in mind?

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Formats, difficulty and experience

Across all 47 Voodoo interview reports.

Interview formats

Behavioral 36.5%
Technical 36.5%
Coding 13.5%
Presentation 7.7%
Case 3.8%

Interview difficulty

Easy 14.9%
Average 70.2%
Difficult 14.9%

Candidate experience

Positive 80.9%
Neutral 12.8%
Negative 6.4%