
Vicarious Visions Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 22 interview experiences · FREE TO READ
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4 roles · 22 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Vicarious Visions.
VFX Artist
It was a pretty chill conversation, mostly about whether I'd fit in with the team rather than a strict interview. I spoke with two people I'd be working closely with, and it was a good time. We chatted about games, my past work, places I've worked, and what I enjoy about vfx.
- Can you tell me about a game you've played recently that featured outstanding visual effects?
Software QA Tester
The interview process was really friendly and nice. They talked to me about my background in Game Dev overall. They also gave me some logic problems to see how I think about things and come up with solutions.
- Can you discuss your general experience in Game Development?
- Solve some logic problems to demonstrate your problem-solving and solution-finding skills.
- We'll use a whiteboard for puzzles and logic problems so you can show your thinking process as you solve them.
Quality Assurance Engineer
The interview process involved a phone screen, a video interview, and then an in-person interview which included a tour and a whiteboard challenge, plus a test. The interview difficulty was average, but it took months to hear back from the company.
- Tell me about your favorite video game and what bugs you've noticed while playing it.
Software Engineer
My interview process was quite long. It started with a 30-minute briefing about the studio and its values, where a leader talked about the company's culture and goals. Then, I had a 1-hour session with a tech designer and a Software Engineer (SE). They asked me about my resume, with the designer focusing on situational questions, like how I'd approach designing a combat system or improving a scripting system, and how I'd help if a script wasn't working. The SE also asked some resume-based technical questions. Next was a 1.5-hour lunch interview with a Senior SE, an SE, and a QA Lead, which was more about getting to know me personally and my interests. Following that, I had a 1-hour meeting with an Engineering Specialist and an SE. This part was more architecture-focused, digging into my resume and asking how I'd build past systems today and how I've grown. They also asked about my mentoring experience and some C++ concepts like virtual functions and pointers vs. references, and gave me one coding problem to reverse a linked list. The final round was 1 hour with 2 Senior Engineers. This was intense as they had a lot of experience. They reviewed my resume closely, and complimented my website and YouTube videos. They were interested in mid-to-low-level details from my past AAA studio work. They gave me printed code and asked for optimizations, similar to a coding test problem. It was an exhausting but enjoyable process.
No confirmed questions were included in this interview report.
Vicarious Visions Interview Questions
Quoted word for word from Vicarious Visions interview reports.
“What distinguishes passing by pointer from passing by reference?”
Read reports →“What is the meaning of the keywords static, volatile, and extern in C++?”
Read reports →“Can you name four days of the week that begin with the letter 'T'?”
Read reports →“What's the difference between passing by value and by reference?”
Read reports →“Could you write a program that takes in chess moves and determines if the move is valid for a specific chess piece?”
Read report →“What is the significance of dynamic memory allocation?”
Read report →“How would you implement value types and reference types in C++?”
Read report →“Could you explain some basic C++ keywords?”
Read report →“Can you tell me about a game you've played recently that featured outstanding visual effects?”
Read report →Formats, difficulty and experience
Across all 22 Vicarious Visions interview reports.