
Ubisoft Ux Designer Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 20 interview experiences · FREE TO READ
Candidate interview experiences
First-hand accounts from people who interviewed at Ubisoft.
User Experience Designer
The interview process was okay overall. Initially, we talked about my interest in the company, my background, and what I expect salary-wise. They confirmed my expectations were within their budget. It was a bit drawn out with four meetings in total. I enjoyed meeting the team, they seemed really passionate and dedicated to their jobs. However, I was offered a position with a salary nearly $25,000 lower than what we discussed initially, which led to an immediate rejection. I was taken aback that the recruiters let the process get so far, wasting everyone's time, including mine. It then became clear that even if they had made a counteroffer (which they didn't), it would be hard to trust a company that doesn't honor its commitments. I suppose it was a bit naive of me to think that after nearly a five-week interview period, they would stick to our agreement.
- How do you handle communication when conflicts arise?
- Can you share examples of past challenging use cases you've faced?
- What is your experience using specific tools?
User Experience Designer
First, I had to answer 6 pre-recorded questions about UX, and my answers had to be under 2 minutes each in video format. Second, there was a 1-hour case study, followed by meetings with HR and the UX studio Director. Third, a digital Assessment Center, which included a 1-hour group case study and then a 1-hour individual case study preparation, followed by interviews with an UX Researcher and HR from HQ. Finally, an interview with the Lead UI and Production manager.
- What drives your interest in UX?
- What led you to this field?
- Why are you interested in this particular studio?
UX Designer
I had to complete a take-home test related to their project, which I was fine with. Everyone was nice and it felt like a conversation with professionals. I got some helpful feedback on my test task that helped me get better at my skills. They didn't ask me any specific questions about software or UX principles. Their main focus was on understanding my decision-making process and how I approach difficult assignments.
- Can you present your test task and walk me through the UX design creation process?
- How do you structure your workflow as a UX designer?
- What's your approach when you have a disagreement with game designers?
Ubisoft Ux Designer Interview Questions
Quoted word for word from Ubisoft interview reports.
“Create an HTML table using Microsoft Teams chat.”
Read reports →“Can you give an example of a UX problem encountered in a video game?”
Read reports →“Why did you choose this number of participants for your protocol?”
Read reports →“Do you know the steps in video game development?”
Read reports →“How would you approach testing a game interface for a first-person shooter?”
Read report →“What do you know about Ubisoft? (Answer in English)”
Read report →“What solutions would you propose to improve our shopping cart page?”
Read report →“In your own words, how do you view the role of UX within the gaming industry?”
Read report →“What do you expect from us?”
Read report →Formats, difficulty and experience
Across all 20 Ubisoft interview reports.