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Ubisoft Graphic Designer Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 18 interview experiences · FREE TO READ

2.8 Rounds average
Average Typical difficulty
66.7% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Ubisoft.

Showing 3 of 18
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Ubisoft

Concept Artist

Design · a year ago

Mid Average Positive experience Accept offer 3 rounds
Interview process
Recruiter call Technical screen Onsite
Interview formats
Behavioral Presentation

The interview process involved talking with various people, including the art director and other artists on the team. It was quite thorough, with 3 interview levels in total. Most of the questions asked were pretty reasonable and friendly.

Confirmed questions2 questions
  • Could you tell me about the projects you've worked on?
  • What brings you to Japan?
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Ubisoft

Concept Artist

Design · more than a year ago

Entry Average Negative experience No offer 4 rounds
Interview process
Recruiter call Phone screen Technical screen Take home
Interview formats
Behavioral Technical

A recruiter reached out, and after two Skype calls, first with her and then with the Art Director, they asked me to come to their office, at my own expense. Once I got there, I was taken to a room to do a test. I was supposed to speak with the Art Director, but they didn't show up. A 'lead artist' arrived quite late. I mentioned that my last train home left at 8 PM and I had to leave by 7:30 PM to catch it. Their response was, 'That's not my problem.' I did the test, and they gave me two days to finish it at home, asking me to work over the weekend because they were in a hurry. I agreed but asked them to give me an answer within a reasonable timeframe, as I had other offers to consider. I submitted the work. I didn't hear back for two weeks. I ended up accepting another offer.

Confirmed questions2 questions
  • They asked about my background and experience during the remote interviews.
  • During the in-person test, they didn't ask any questions.
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Ubisoft

Graphic Designer

Design

Entry Difficult Negative experience No offer 1 round
Interview process
Take home
Interview formats
Other

I was sent an at-home assignment with instructions that were a bit unclear. They asked for two sets of assets that were 'inside the box' designs and two sets of designs that showed 'outside the box' thinking. I think I messed up because they didn't move forward with my application. It's tough to know exactly what those instructions mean to different people or companies. I regret not asking for more clarification, but I was worried it might hurt my chances. It's disappointing to spend so much time creating work and not even get to talk about your thought process.

Confirmed questions0 questions

No confirmed questions were included in this interview report.

Ubisoft Graphic Designer Interview Questions

Quoted word for word from Ubisoft interview reports.

Can you introduce yourself and tell me about your experience with gaming, including whether you identify as a gamer?

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Formats, difficulty and experience

Across all 18 Ubisoft interview reports.

Interview formats

Behavioral 41.7%
Technical 30.6%
Presentation 19.4%
Other 8.3%

Interview difficulty

Easy 38.9%
Average 55.6%
Difficult 5.6%

Candidate experience

Positive 66.7%
Negative 22.2%
Neutral 11.1%