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Ubisoft General Intern Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 23 interview experiences · FREE TO READ

2.3 Rounds average
Average Typical difficulty
56.5% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Ubisoft.

Showing 3 of 23
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Ubisoft

QA Intern

Engineering · nearly a year ago

Intern Average Negative experience No offer 1 round
Interview process
Take home
Interview formats
Other

i was given a take-home task where i had to find 5 essential bugs, rate them using a scale that they provided, show proof of what i found, and explain how each bug occurred.

Confirmed questions4 questions
  • What are 5 essential bugs you found?
  • How would you rate these bugs using the given scale?
  • Can you show proof of the bugs you discovered?
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Ubisoft

Intern

Other · a year ago

Intern Average Positive experience Decline offer 1 round
Interview process
Recruiter call Onsite Offer
Interview formats
Behavioral Other

The interview was great! It was a really welcoming environment from the start. The interviewer was nice and asked good questions that let me show off my skills and experience. We had a good chat, and I felt like I answered well. They seemed interested in my background and how I could help the team. We went over what's next, and I left feeling good and hopeful about it.

Confirmed questions1 question
  • How does your educational background and career path align with the responsibilities outlined in the job description?
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Ubisoft

Intern

Engineering · more than a year ago

Intern Average Positive experience No offer 3 rounds
Interview process
Recruiter call Technical screen Technical screen
Interview formats
Coding Technical Technical

The interview process involved an HR screening, a technical test, and a technical interview. The test required completing some starter code based on a game design document (GDD). The test and interview were manageable if you had the right knowledge. I had only studied C++ for 3-6 months at the time, which was enough to pass the technical test, but I didn't pass the interview because of my limited experience. If you know your C++ concepts well and how to apply them to gameplay, it's fine.

Confirmed questions3 questions
  • Can you describe how to write a function that detects if the player is in front of the enemy?
  • Could you explain heap and stack allocation?
  • What can you tell me about pointers?

Ubisoft General Intern Interview Questions

Quoted word for word from Ubisoft interview reports.

How would you calculate if an enemy is visible to a player, considering their positions, the maximum sight distance, and angle?

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How would you find the intersection of a sphere and a line segment?

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Can you describe how to write a function that detects if the player is in front of the enemy?

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Formats, difficulty and experience

Across all 23 Ubisoft interview reports.

Interview formats

Behavioral 36%
Technical 36%
Coding 16%
Other 6%
Presentation 6%

Interview difficulty

Easy 30.4%
Average 56.5%
Difficult 13%

Candidate experience

Negative 4.3%
Positive 56.5%
Neutral 39.1%