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Ubisoft Game Developer Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 39 interview experiences · FREE TO READ

2.5 Rounds average
Average Typical difficulty
64.1% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Ubisoft.

Showing 3 of 39
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Ubisoft

Game Designer

Design · a year ago

Mid Average Neutral experience Accept offer 4 rounds
Interview process
Technical screen Take home Presentation Offer
Interview formats
Behavioral Technical Presentation

The interview process involved one initial interview, followed by a test, and then another interview to discuss the test results, culminating in an offer. The focus was technical, exploring your potential contributions within the studio, assessing your skills, and discussing how to shape your career path through the studio's various projects, considering their flexibility.

Confirmed questions3 questions
  • Tell me about your previous work.
  • Describe a difficult production challenge you encountered and how you overcame it.
  • How would you approach a design question like 'What if I added this to my game?' in a live testing scenario?
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Ubisoft

Game Developer

Engineering · a year ago

Mid Average Positive experience No offer 3 rounds
Interview process
Recruiter call Technical screen Onsite
Interview formats
Behavioral Technical

So, at Ubisoft, first they do like a quick pre-screen call. Then, there's a technical test to see if you know your stuff, and after that, an interview to see if you'd fit in with the team. They're really checking out your skills, how creative you are, if you can work with others, and basically, how much you love making games. The last parts are about seeing if you're on the same page with Ubisoft's vibe, like their focus on new ideas and making sure players have a great time. Knowing what's going on in gaming and being super into it helps a lot. Basically, they want someone technically good who also fits the company culture.

Confirmed questions1 question
  • What got you into making video games as a job?
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Ubisoft

Game Designer

Design

Entry Easy Positive experience No offer 2 rounds
Interview process
Recruiter call Technical screen Phone screen
Interview formats
Behavioral Technical

I reached out on LinkedIn to the manager at Ubisoft Osaka since they were hiring Game Designers. He asked for my resume, and I sent it over. That same week, I had a Skype interview with a Game Designer, a Programmer, and a Producer. We discussed my background and career goals in both English and Japanese. A week later, I had my second interview with the manager. It went well, and we talked about the studio and its games. Unfortunately, I wasn't offered a job because my Japanese wasn't good enough (they require JLPT 3 at least). They did say there might be future opportunities if I improve my Japanese.

Confirmed questions2 questions
  • Can you tell me why you are interested in working in Japan?
  • What aspects of game design are most attractive to you?

Ubisoft Game Developer Interview Questions

Quoted word for word from Ubisoft interview reports.

What are the shortcomings of a game you did not enjoy playing?

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What are the strengths and weaknesses of a game you admire?

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Can you describe abilities you would add to Minecraft and explain their effect on the game?

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In your prior game, what kind of soft currency did you implement?

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Can you discuss the most recent games you have played?

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What aspects of game design are most attractive to you?

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What do you enjoy most about game design? What do you enjoy least or need experience in game design?

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Formats, difficulty and experience

Across all 39 Ubisoft interview reports.

Interview formats

Behavioral 42.7%
Technical 35.4%
Presentation 11%
Coding 7.3%
Other 2.4%

Interview difficulty

Easy 33.3%
Average 43.6%
Difficult 23.1%

Candidate experience

Negative 10.3%
Neutral 25.6%
Positive 64.1%