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Sledgehammer Games Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 28 interview experiences · FREE TO READ

3.2 Rounds average
Average Typical difficulty
51.9% Positive experience

Which role are you interviewing for?

11 roles · 28 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Sledgehammer Games.

Showing 4 of 28
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3D Artist

Design · more than a year ago

Senior Average Positive experience Accept offer 4 rounds
Interview process
Recruiter call Phone screen Group Offer
Interview formats
Behavioral Technical Group

Applied directly and got a call from a recruiter within a couple days. This recruiter was super helpful throughout the whole thing. Everyone I talked to was nice and really knew their stuff. First, there was a 30-minute intro call with the recruiter, mostly general company chat. Then, a 30-minute screening with the hiring manager to discuss the role more, confirm my interest, and see if I was a good fit. After that, two 1-hour group interviews back-to-back, with a break in between. One group interview was about technical skills, the other about soft skills. Got a verbal offer shortly after the final interview, followed by the written offer a day or two later. The whole process took about a month from application to offer. They mentioned the time for the written offer can vary based on location and if you're remote or not. No art test was given. This was a senior level position.

Confirmed questions1 question
  • Can you tell me about your block out process?
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Sledgehammer Games

Systems Administrator

Operations · more than a year ago

Mid Average Negative experience Decline offer 6 rounds
Interview process
Recruiter call Phone screen Take home Technical screen Onsite Panel Offer
Interview formats
Behavioral Coding Technical Group Presentation

What a joke, seriously don't even try. I applied way back in Jan 2016 and they only got back to me in April 2016. Everything took ages, like weeks between each step, they are super slow. First up, two phone interviews that were pretty standard, just asking why I wanted to work there and about my past. Then a coding challenge that was also standard but took forever, with 10 written questions, one medium coding problem and one hard one. Took way longer than other places. After that, a whiteboard coding challenge which was actually easy, working with others to fix something. I think they wanted to see how we'd work as a team and communicate, not really test technical skills. Finally, an interview panel where they threw a bunch of questions at me. Some were those generic Google-style ones, and weirdly, some people asking me questions seemed like HR and didn't really know what they were talking about, not the engineers. They offered me a job, but it was $20k-$40k less than I was already making. I knew from reviews they didn't pay well, but wow. Apparently, bonuses depend on game sales, and since they only ship games every few years, the bonuses aren't great. Obviously, I said no, because it's less than I'm earning now. I don't know how much people work there, but it seems like a lot of weekend work, and since it's salary, no overtime. So yeah, save yourself the trouble.

Confirmed questions2 questions
  • Tell me about your previous work experiences.
  • Can you describe your abilities to complete your duties/tasks?
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Sledgehammer Games

Designer

Design

Entry Difficult Neutral experience No offer 5 rounds
Interview process
Recruiter call Take home Onsite Technical screen Background check Offer
Interview formats
Behavioral Technical Presentation Coding

I applied and then had a phone chat with 2-3 folks before they asked me to do a design test, which I had a week to complete. After that, I went in for an onsite interview that took up half the day. It was a marathon of meeting five different groups of people. All the meetings were one-on-one, except when I met with the other level designers to discuss my design test. They expected me to talk about what I did well and what could be better, and how I'd fix things if something was removed. Later, I met a programmer who gave me a technical problem to solve on the whiteboard. I really struggled, but he knew the answer and helped guide me through it, which was a good experience even though it was tough. To wrap up the day, I had lunch and a more casual chat with someone I'd spoken with on the phone before. The recruiter gave me a full studio tour before I left. It was a great learning experience and I enjoyed meeting everyone, no matter the outcome.

Confirmed questions5 questions
  • Can you discuss your resume and previous experiences?
  • What aspects of your design test did you excel at?
  • What areas of your design test could have been improved?
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Sledgehammer Games

Environment Artist

Design

Entry Average Neutral experience No offer 2 rounds
Interview process
Recruiter call Take home
Interview formats
Behavioral Technical

I applied online for the Environment Artist job but they had an opening for recent grads like me, so the recruiter reached out via text. Scheduling was tough, we had to reschedule a bunch of times because the recruiter was always in meetings. I usually had to wait over an hour each time, but they were super friendly and gave me lots of info. After the phone chat, I got the art test. I submitted it, and then two weeks later, I found out I didn't get the gig.

Confirmed questions4 questions
  • What are some games you enjoy playing?
  • What's your motivation for creating art?
  • What sparks your artistic inspiration?

Sledgehammer Games Interview Questions

Quoted word for word from Sledgehammer Games interview reports.

Could you explain how to calculate camera frustum culling for a sphere?

Read reports

What elements contribute to an excellent Call of Duty multiplayer map?

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Do you think this looks like something a student would create?

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How would you create a realistic asset if you didn't have any photo references?

Read report

Formats, difficulty and experience

Across all 28 Sledgehammer Games interview reports.

Interview formats

Behavioral 45.2%
Technical 30.6%
Presentation 11.3%
Coding 8.1%
Group 4.8%

Interview difficulty

Easy 17.9%
Average 60.7%
Difficult 21.4%

Candidate experience

Negative 29.6%
Positive 51.9%
Neutral 18.5%

Reports by job function

Design 18
Engineering 6
Operations 3
Other 1