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Riot Games Researcher Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 20 interview experiences · FREE TO READ

3 Rounds average
Average Typical difficulty
70% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Riot Games.

Showing 3 of 20
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Riot Games

Researcher

Research · half a year ago

Senior Average Neutral experience No offer 4 rounds
Interview process
Recruiter call Technical screen Panel Offer
Interview formats
Technical Presentation

The interview process was quite lengthy and extended compared to other studios. It involved several rounds and a panel interview, with significant time gaps between each stage. In fact, I began another interview process, received an offer, and accepted another role before completing a single round of this studio's interviews.

Confirmed questions1 question
  • Can you discuss the strategic importance of Esports for a gaming organization?
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Riot Games

Researcher

Research · more than a year ago

Entry Difficult Positive experience No offer 2 rounds
Interview process
Recruiter call Phone screen Technical screen Presentation
Interview formats
Behavioral Technical Case Presentation

So after applying online with my cover letter and CV, a Riot Researcher reached out to me for a first phone interview. After that, they told me they'd be in touch about a second interview. A couple of weeks went by, and then I had a second interview with two other Riot Researchers. A few days after that, I got the standard rejection email. What I liked about it was that I thought the interview process was pretty fair and seemed to work well for the company. Riot definitely has an awesome product, and you can tell they hire people who are really passionate and good at their jobs – like that Fortune 100 best place to work thing. The case studies were actually pretty fun. The researchers I talked to were super smart, both in terms of IQ and EQ. What I didn't like was that even though the case studies were fun, I felt like they didn't really let me show off my research approach. It's tough as an outsider to the gaming industry to tackle gaming case studies without having been in the thick of it for a while. And I'm not a huge fan of phone interviews in general; I find them awkward and would rather see someone's face, though I get that cost might be an issue and Skype is an option. Where I think I could have been stronger was my relevant research experience in video games, though I don't think that was the deciding factor. I'm also not great at being put on the spot with critical thinking questions when I'm not already embedded in the situation. I think having more qualitative experience would have also helped. Overall though, I still think their interview process is fair and I respect their decision.

Confirmed questions4 questions
  • Tell me about yourself.
  • There were a few questions that were critical thinking exercises that were video game related.
  • This interview was case study based that involved critical thinking.
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Riot Games

Researcher

Research

Mid Easy Negative experience No offer 3 rounds
Interview process
Recruiter call Technical screen Onsite Offer
Interview formats
Behavioral Technical Presentation

The interview process was quite long, involving several rounds and culminating in an onsite interview. During the interviews, I learned about a toxic work environment and heard negative comments about former employees. The questions indicated they were looking for someone to support their business decisions with data, even if it meant manipulating it to align with sponsor requests, rather than someone to conduct genuine research. They explicitly stated they wanted someone who could 'spin a story' and implied that my refusal to fabricate data led to my rejection. I was told I could reapply in a few months if I learned to answer such questions 'correctly,' which I found ethically questionable. Despite their claims of being player-driven, it seemed they wanted 'researchers' to legitimize profit-driven strategies with statistics, rather than prioritizing player well-being. This experience was disappointing, especially given my previous positive perception of the company.

Confirmed questions4 questions
  • The questions were mainly about cultural fit, as they weren't interested in actual research experience or statistical analysis skills, which are standard for researcher roles.
  • They never asked any questions about my experience with statistical analysis programs, which is unusual for a researcher position.
  • The focus was on how well I could fabricate data to support their agenda, rather than on objective insights.

Riot Games Researcher Interview Questions

Quoted word for word from Riot Games interview reports.

When updating the League of Legends website, what are some ways to gauge user engagement with the new content?

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Can you discuss the strategic importance of Esports for a gaming organization?

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If Riot Games were to introduce a brand new game under strict confidentiality, what methods would you use to gather consumer insights from the relevant population?

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How would you research a hypothetical situation using several research methods, and which method would you use for a specific problem?

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Could you tell me about your favorite champion and the reasons behind your choice?

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Describe how you'd approach analyzing player-base issues using research methods.

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What is the most annoying trait your coworkers would mention about you?

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Formats, difficulty and experience

Across all 20 Riot Games interview reports.

Interview formats

Behavioral 39.1%
Technical 37%
Presentation 15.2%
Case 8.7%

Interview difficulty

Easy 10%
Average 45%
Difficult 45%

Candidate experience

Neutral 20%
Positive 70%
Negative 10%