
Rec Room Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 21 interview experiences · FREE TO READ
Which role are you interviewing for?
7 roles · 21 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Rec Room.
QA Tester
The entire interview process spanned about two months and involved several stages. It kicked off with a one-hour take-home QA test, followed by a call with the recruiter. Next, I interviewed with the hiring manager, and the process concluded with a multi-stage final interview involving QA team members and some developers. I'm guessing the lengthy process was due to the company's rapid expansion, needing to utilize new hires and interviewees while also shipping weekly updates. Overall, the process was okay, but at the very end, I was told I couldn't get feedback after not receiving an offer, which really surprised me.
- What tests would you design for hypothetical new game features?
Software Engineer
The initial phone screen was straightforward and the hiring manager was very pleasant and considerate. Unfortunately, I was rejected before my onsite interview could be scheduled because I was on vacation. The HR department and their overall process were quite poor. They offer significantly below market rate compensation, relying on promises of substantial stock options. The recruiter attempted to explain the financial benefits extensively, but ultimately, if it's not part of your guaranteed total compensation, it's not concrete earnings. Furthermore, RecRoom only provides a one-week window for offer acceptance and specifically seeks candidates who are 'passionate.' This approach feels highly disrespectful to applicants and makes me hesitant to recommend them.
- Were you asked any questions related to arrays?
- Were you asked any questions related to statistics?
3D Artist
It was a really smooth and well-organized process, which made me feel super comfortable asking questions. I started with a phone call with the recruiter, and they were so welcoming and down-to-earth, not like the typical interviewers I've encountered. It felt more like a friendly chat than an interrogation. The subsequent video interviews were also a blast. It felt like I was just casually getting to know people and having a conversation, rather than a stressful test. It was a great opportunity to see if the company was a good fit for me, not just the other way around. Overall, the whole interview experience was enjoyable, I felt really welcomed and valued, and everyone was incredibly kind and helpful.
- Can you discuss your previous experience?
- What errors have you made, and how did you manage them?
- What improvements would you suggest for Rec Room?
Software Engineering Lead
I interviewed over several days with some of the more senior folks at the company, spanning different departments. It was pretty impressive, I liked the skill level and the culture, felt energized. Coming from a big company to a startup, I had tons of questions. When I figured I'd get an offer, I actually asked to chat with someone else to get a better feel for company stability and work-life balance. That chat went well. In total, I probably spent about 5 hours interviewing.
- Since this is a leadership role, can you describe your approach to leading a team?
- Based on what you know about our technology and current staffing, what potential challenges do you anticipate?
- We talked a lot about company culture and fit, what are your impressions?
Rec Room Interview Questions
Quoted word for word from Rec Room interview reports.
“What improvements would you suggest for Rec Room?”
Read reports →“Can you explain what this code snippet does?”
Read reports →“What do you know about Rec Room?”
Read reports →“What draws you to Rec Room?”
Read reports →“What new features would you incorporate into Rec Room?”
Read report →“Could you implement a feature that calls an API, displays the data, and applies some formatting?”
Read report →“How would you market to different player motivations?”
Read report →“What tests would you design for hypothetical new game features?”
Read report →“How do you deal with finding a bug that bypassed your testing?”
Read report →Formats, difficulty and experience
Across all 21 Rec Room interview reports.