
Pixar Animation Studios Software Engineer Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 7 interview experiences · FREE TO READ
Candidate interview experiences
First-hand accounts from people who interviewed at Pixar Animation Studios.
Software Engineer Intern
Applied online and heard back from a Pixar recruiter two weeks later. She set up an interview for another two weeks later, which lasted 30 mins with 2 s/w engineers from the team. They asked basic C++ questions and one basic graphics question. There was also one behavioral question asked. I felt I answered everything well, but two days later, I got an email saying they're moving forward with other candidates. I don't feel like I got a fair shot; they barely interviewed me and didn't even ask about my projects or my interest in Pixar/the position. Maybe they already had other candidates in mind. It was disappointing, though the interviewers were friendly.
- What is the difference between virtual and static methods?
- Can you explain the const func and mutable keyword, and provide a scenario where mutable is used?
- Could you tell me about the differences between dot product and cross product, and their applications?
Software Engineer
Started with a recruiter phone screen, then had an hour-long phone interview with two engineering leads. After that, there were two on-site visits, each with 4-5 half-hour sessions. These sessions included people from different teams like engineers, QA, project management, and the VP of software. Some of the interviews were conversational, others involved whiteboard coding problems and puzzles. They asked specific C++ and multi-threading questions, as well as questions about figuring out algorithms. They also asked about my previous work, responsibilities, and how I tackled projects. All the interviewers were nice, and I felt comfortable asking questions, even learned some stuff. The software department is a couple of blocks away from the main fancy buildings, and it felt a bit separate from the rest of the company. I got the impression the job might be pretty specialized with not a lot of variety. The campus is reachable by public transport, but it's not super convenient.
- Could you design a thread-safe cache on the whiteboard?
Software Engineer
Applied online and got an email to set up a phone interview pretty quickly. They scheduled it for Friday morning after I got the email Wednesday. It was a 20-minute interview with two people. They got back to me about 2-3 weeks later to say they were moving on with other candidates.
- Can you describe the projects on your resume, detailing how you accomplished _____ and the steps you took to investigate _____?
- In coding _____, which approach would you choose?
- Could you define _____ and outline the pros and cons of C++ specific features?
Pixar Animation Studios Software Engineer Interview Questions
Quoted word for word from Pixar Animation Studios interview reports.
“What is the difference between virtual and static methods?”
Read reports →“What is polymorphism?”
Read reports →“Can you explain Ambient Occlusion?”
Read reports →“Can you explain the const func and mutable keyword, and provide a scenario where mutable is used?”
Read reports →“Can you explain what polymorphism is?”
Read report →“Can you explain how textures work?”
Read report →“Could you tell me about the differences between dot product and cross product, and their applications?”
Read report →“Could you define _____ and outline the pros and cons of C++ specific features?”
Read report →“Could you design a thread-safe cache on the whiteboard?”
Read report →Formats, difficulty and experience
Across all 7 Pixar Animation Studios interview reports.