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Moon Active Technical Artist Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 18 interview experiences · FREE TO READ

3.2 Rounds average
Average Typical difficulty
94.4% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Moon Active.

Showing 3 of 18
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Technical Artist

Design · nearly a year ago

Mid Average Positive experience Accept offer 5 rounds
Interview process
Recruiter call Onsite Take home Background check Panel
Interview formats
Presentation Case Behavioral

The whole interview thing took like 3 weeks, and it was super organized and pro. First, a phone chat, then I went to their office for an onsite. After that, they gave me a home assignment. Then came an HR chat and another interview with the team lead and manager. It was all run smoothly with good communication and feedback after each step. Everyone was nice and treated me well, so it was a good experience overall.

Confirmed questions1 question
  • For a chosen tabletop game, describe how you would implement it in Unity.
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Moon Active

Technical Artist

Engineering · a year ago

Entry Average Positive experience No offer 4 rounds
Interview process
Recruiter call Take home Onsite Background check
Interview formats
Behavioral Technical

About a week after I applied, the HR Recruiter gave me a call. She went over the job and the hiring process. Then I got a home assignment that I had a week to do. It was a unity project with tasks testing all the skills tech artists use in mobile gaming. It wasn't super hard, but took me a couple of days. After that, I found out I passed the assignment and was called into the office for a meeting with managers. It was a standard interview. A few days later, the recruiter told me I didn't get the job because someone with more experience was hired.

Confirmed questions1 question
  • What kind of people do you have trouble working with?
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Moon Active

Technical Artist

Design

Intern Average Neutral experience No offer 4 rounds
Interview process
Take home Technical screen Recruiter call Panel
Interview formats
Technical Behavioral

Got a technical task in Unity that was due in a week, with instructions. Then had a Zoom interview with a team lead. After that, an HR interview, but they wouldn't tell me the pay. Finally, interviewed with the head of tech art and a project manager.

Confirmed questions3 questions
  • What are your salary expectations?
  • Your thoughts on the product?
  • Describe a time you had a conflict with a coworker.

Moon Active Technical Artist Interview Questions

Quoted word for word from Moon Active interview reports.

How can I ensure a Unity game is compatible with all screen sizes?

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If offered five coaching sessions, what personal development area would you focus on?

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If you had the opportunity for five coaching sessions with a company life coach, what specific area would you want to focus on improving?

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In five years, where do you envision your career path within our company?

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Formats, difficulty and experience

Across all 18 Moon Active interview reports.

Interview formats

Behavioral 51.4%
Technical 37.1%
Presentation 5.7%
Case 2.9%
Other 2.9%

Interview difficulty

Easy 11.1%
Average 77.8%
Difficult 11.1%

Candidate experience

Positive 94.4%
Neutral 5.6%