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Konami Gaming, Inc. Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 21 interview experiences · FREE TO READ

2.4 Rounds average
Average Typical difficulty
42.9% Positive experience

Which role are you interviewing for?

7 roles · 21 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Konami Gaming, Inc..

Showing 4 of 21
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Konami Gaming, Inc.

QA Software Analyst

Engineering · a year ago

Entry Average Positive experience Decline offer 2 rounds
Interview process
Recruiter call Technical screen
Interview formats
Technical Behavioral

The interview process involved gaming-related questions about specific protocols like x, SAS, and qcom. They also asked about testing the product, your previous work experience and how it aligns with this role, and system information about systems you've tested.

Confirmed questions5 questions
  • Can you answer gaming-related questions for the specific protocols?
  • Tell me about testing the product.
  • Describe your last work experience.
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Konami Gaming, Inc.

Game Programmer

Engineering · a year ago

Mid Average Positive experience Decline offer 5 rounds
Interview process
Recruiter call Technical screen Recruiter call Technical screen Offer
Interview formats
Technical Coding Behavioral

First, HR reviews your resume, portfolio, and technical background to see if you fit the job. They might give you a quick call to get more info. Then, you'll do an online programming test, probably with puzzles about algorithms, data structures, and game stuff like AI or physics. This checks how you solve problems and code. After that, HR chats with you about whether you'd fit in, why you want to work here, and how you handle things. They'll also cover practical stuff like pay and the work vibe. If you pass that, senior engineers will grill you technically about game dev ideas, designing systems, and programming for real-time. You might have to solve problems on the fly about game engines, making things run fast, or how it's all put together. If everything goes well, HR will offer you the job and talk about salary, perks, and moving, and you can negotiate before signing.

Confirmed questions2 questions
  • Can you explain the difference between a deep copy and a shallow copy when working with a game engine?
  • In game engines, what's the distinction between a deep copy and a shallow copy?
Konami Gaming, Inc. logo
Konami Gaming, Inc.

Game Developer

Engineering

Mid Difficult Positive experience Decline offer 2 rounds
Interview process
Recruiter call Onsite
Interview formats
Behavioral Technical

This seemed like the perfect position, and it was quite a difficult thing to decline. The manager I spoke with was absolutely professional and impressive. The operation is great. Plus, I love Las Vegas. I was contacted by a recruiter, who then organized the interview. A couple weeks later, I visited the company and met with HR and the manager. His English wasn't perfect (a Japanese fellow), but he was extremely nice and had a great sense of humor. He spent a lot of time telling me about the position, and then asked some very specific questions about games and the gaming market. He was very curious about my background and how it would fit into the job.

Confirmed questions1 question
  • How do you think we fit in with our competitors in the Nevada market?
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Konami Gaming, Inc.

C# Unity Developer

Engineering

Mid Difficult Neutral experience No offer 2 rounds
Interview process
Recruiter call Technical screen
Interview formats
Technical Coding

It was a virtual interview. They asked about my Unity experience, which was okay, but they really focused on a lot of textbook/definition questions about C# and Unity. It felt like they didn't understand that many people use C# specifically for Unity and expect us to have formally 'studied' it. There weren't any practical Unity technical questions like 'how would you do xxx / implement xxx with Unity', it was all just bookish stuff.

Confirmed questions4 questions
  • Can you tell me about your experience with Unity?
  • What are the fundamental concepts of C#?
  • Could you define key aspects of Unity?

Konami Gaming, Inc. Interview Questions

Quoted word for word from Konami Gaming, Inc. interview reports.

Given one set of blue socks, one set of red socks, one set of green socks, and a single black sock, what is the probability of randomly pulling one red sock and then one blue sock?

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In game engines, what's the distinction between a deep copy and a shallow copy?

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Can you explain the difference between a deep copy and a shallow copy when working with a game engine?

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He kept asking about vocabulary words like: What is polymorphism?

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On a casino floor, what one feature would compel you to play a game regardless of anything else?

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Formats, difficulty and experience

Across all 21 Konami Gaming, Inc. interview reports.

Interview formats

Technical 39.1%
Behavioral 37%
Coding 15.2%
Presentation 4.3%
Group 2.2%

Interview difficulty

Easy 14.3%
Average 76.2%
Difficult 9.5%

Candidate experience

Positive 42.9%
Neutral 38.1%
Negative 19%

Reports by job function

Engineering 15
Finance 2
Design 2
Research 1
HR 1