
Iron Galaxy Studios Software Engineer Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 10 interview experiences · FREE TO READ
Candidate interview experiences
First-hand accounts from people who interviewed at Iron Galaxy Studios.
Software Engineer
I applied for two roles, Software Engineer and Render Engineer, and they initially said I'd be interviewed for both. But then they pretty much just put me in the Software Engineer track, so I'm not sure why they mentioned both at first. The whole thing took a really long time, over two months, even though there were only three days of actual interviews. It started with a nice chat with HR about my background and experience. Then, there was a video call for a resume and technical screen where we talked about my past projects and jobs, and they asked some typical programming questions along with some C++ specific ones. That interviewer was really nice. After that, it was back-to-back video interviews. The first was a debugging task in Visual Studios where I had to fix code, and the interviewer seemed pretty disengaged. I only got a short break before the next one, which was a more advanced coding interview. This interviewer was very formal. They asked more C++ questions and presented more complex, time-consuming problems to see how I'd approach large-scale programming challenges. In the end, they said my C++ skills were good but I needed to get better at debugging in Visual Studios. They suggested reapplying in 4-6 months after taking some online courses, which felt a bit frustrating since I figured that's something you learn on the job. It made me wonder if they're always hiring because they make good candidates wait so long.
- Questions about pointers
- Questions about references
- Questions about polymorphism
Software Engineer
The interview process involved two rounds. Both rounds were heavy on debugging and some theoretical questions. I was given prompts and questions to discuss beforehand, but the actual interview questions weren't really within that scope. I was told I'd need to talk about my projects before the second round, but the interviewer didn't seem interested and just started asking prepared questions.
- Could you explain what an inline function is?
Software Engineer
I got this interview from a career fair at university. It was a really nice chat, just one behavioral interview. Haven't heard back though, so I'm gonna check in with them again.
- What makes you want to join the gaming industry?
Iron Galaxy Studios Software Engineer Interview Questions
Quoted word for word from Iron Galaxy Studios interview reports.
“What is the number of bits in a byte?”
Read reports →“What are the consequences of incorrectly using delete versus delete[]?”
Read reports →“What differentiates a struct from a class?”
Read reports →“Describe the functionality of vtables and their memory location.”
Read reports →“Can you explain what a "v table" is in C++?”
Read report →“What is the distinction between the & and * operators?”
Read report →“Could you explain what smart pointers are in C++?”
Read report →“What separates pointers from references, and in which scenarios should each be utilized?”
Read report →“Can you list potential issues encountered when utilizing the C++ vector data structure?”
Read report →Formats, difficulty and experience
Across all 10 Iron Galaxy Studios interview reports.