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Hi-Rez Studios Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 45 interview experiences · FREE TO READ

2.7 Rounds average
Average Typical difficulty
55.6% Positive experience

Which role are you interviewing for?

16 roles · 45 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Hi-Rez Studios.

Showing 4 of 45
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Hi-Rez Studios

Game Designer

Design · more than a year ago

Lead Easy Negative experience No offer 3 rounds
Interview process
Recruiter call Take home Onsite
Interview formats
Behavioral Other

I chatted with a recruiter who was pretty awesome. They gave me a design test to complete, which was quite long. On the day I was supposed to interview with the game team, the interviewer had a family emergency and had to cancel the zoom call just 15 minutes before it was scheduled. They never got back in touch after that. While I'm not really bothered (seems like a red flag anyway), I'd advise them against making candidates do extensive design tests before a team screening. It's just not a good look.

Confirmed questions2 questions
  • Tell me about your background.
  • What are your career aspirations?
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Hi-Rez Studios

Artist

Design · more than a year ago

Entry Average Negative experience No offer 2 rounds
Interview process
Recruiter call Take home
Interview formats
Behavioral Technical

I applied online in February and heard back about a month later in March. First, I had a 1-on-1 phone interview with the recruiter. Then, I was given an art test for the role. The whole process was a bit rough from the start. It took a lot of back and forth emails to schedule the recruiter call because they weren't very available. The art test also lacked clear instructions, which made me waste work days. I had told the recruiter beforehand that I'd be at an industry convention for a week in March, but the art test dates still overlapped with that. Because of this, I could only work on it for 40% of the time given. After submitting the art test, I followed up and was given an offer.

Confirmed questions3 questions
  • Tell me about your previous work.
  • Describe your process for the art test.
  • What makes you want to work here?
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Hi-Rez Studios

Environment Artist

Design · more than a year ago

Mid Average Positive experience No offer 4 rounds
Interview process
Recruiter call Take home Phone screen Onsite
Interview formats
Behavioral Technical Presentation

I applied online in September and first had a phone screening with the recruiter. Then I was given an art test. After I finished the art test, about a week and a half later, I had a second phone interview with the art director/hiring manager. Following that, I was flown in for a final in-person interview in November. They were really thorough, making sure I had all the info I needed. It was great having pages of info to help me get around the airport and find them. The interviews themselves were awesome, I felt. I felt super comfortable and relaxed talking with everyone, and they were all friendly and welcoming.

Confirmed questions6 questions
  • Tell us about your portfolio and specific pieces within it.
  • Walk us through your process for creating your artwork.
  • How did you approach building your environment kits?
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Hi-Rez Studios

Quality Analyst

Engineering

Senior Easy Neutral experience No offer 3 rounds
Interview process
Recruiter call Take home Technical screen
Interview formats
Behavioral Technical

The hiring process was pretty long, took them almost 4 months. After weeks of waiting and sending emails with no response, they decided to discontinue my application. The interviews were easy. First, you have a phone interview with the Recruiter, then you take a written test to scale your skills. If you pass the test, they move you to the team interview. During my experience, the recruiter was pretty slow on responding to any emails regarding questions or your application progress.

Confirmed questions1 question
  • What motivates you to want to work on this particular project?

Hi-Rez Studios Interview Questions

Quoted word for word from Hi-Rez Studios interview reports.

Can you explain an efficient method for calculating the Fibonacci sequence?

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Could you write an algorithm to reverse a string that is passed in as a parameter?

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If you could create any video game, what would it be and what part would you play?

Read report

Formats, difficulty and experience

Across all 45 Hi-Rez Studios interview reports.

Interview formats

Behavioral 47.3%
Technical 35.2%
Coding 8.8%
Presentation 5.5%
Other 2.2%

Interview difficulty

Easy 22.2%
Average 62.2%
Difficult 15.6%

Candidate experience

Neutral 20%
Negative 24.4%
Positive 55.6%

Reports by job function

Design 18
Engineering 15
Analytics 4
Other 3
Operations 3
Marketing 2