Gameloft logo

Gameloft Software Engineer Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 31 interview experiences · FREE TO READ

2.9 Rounds average
Average Typical difficulty
66.7% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Gameloft.

Showing 3 of 31
Gameloft logo
Gameloft

Software Engineer

Engineering · half a year ago

Senior Average Positive experience Accept offer 4 rounds
Interview process
Technical screen Onsite Background check Offer
Interview formats
Technical Coding Behavioral Other

So, the interview process starts with an Online Assessment, this is the first elimination round. It includes aptitude questions like logical, reasoning, and English. You might get some basic programming or coding questions, and sometimes pseudo code questions too. The main goal here is to check your analytical and basic coding skills. Only those who get shortlisted move on to the next stage. Then comes the Technical Interview, which is like the most important round. They'll ask you to explain your projects, which is VERY IMPORTANT. They'll also cover Selenium concepts, Java basics (like OOPs, collections, strings), API testing basics, and frameworks such as TestNG and POM. They might also ask about real-time scenarios. The questions here are usually based on your experience and the tools you've used. After that, there's a Managerial Round, focusing on your thinking process and real work experience. Expect questions about challenges you've faced in projects, how you handle deadlines, team collaboration, and client communication. Sometimes, this round can be combined with the technical one. Finally, the HR Round, which is easy but still important. They'll ask you to tell them about yourself, why you want to join Capgemini, your salary expectations, notice period, and if you're open to relocation.

Confirmed questions8 questions
  • Can you tell me about your projects?
  • What do you know about Selenium concepts?
  • Can you explain Java basics like OOPs, collections, and strings?
Gameloft logo
Gameloft

Software Engineer

Engineering · nearly a year ago

Entry Easy Neutral experience No offer 4 rounds
Interview process
Recruiter call Technical screen Background check Offer
Interview formats
Technical Coding Behavioral

first up is a call with HR, then you do some online tests like aptitude, communication, and sometimes game-based ones. after that, there are one or two technical interviews where they check your coding skills, past projects, and basic concepts. the last interview is with HR again, focusing on behavioral stuff and if you fit the company culture. it can be a bit different if you're a fresher or experienced, or depending on the area. usually takes about 2-4 weeks to finish.

Confirmed questions1 question
  • Can you tell me about your experience as detailed in your resume?
Gameloft logo
Gameloft

Programmer

Engineering

Intern Average Positive experience No offer 3 rounds
Interview process
Recruiter call Take home Technical screen Phone screen
Interview formats
Technical Coding Behavioral

After applying online, I had a phone interview where they asked about my interest in the program and my resume background. Then, they sent me an online test with a time limit, covering C++, 3D algorithms, and OpenGL. A few weeks later, I passed and had a Skype interview with a local developer and technical leader. This interview was about an hour long and focused on standard behavioral questions. I was rejected about a month after that. I think I wasn't prepared for the questions because I expected a technical interview, and they seemed to be looking for a good fit for the position.

Confirmed questions3 questions
  • Regarding OpenGL optimization, what are some questions?
  • After all these years learning C++, what do you think C++ can bring to game development?
  • Can you share some examples of communication issues with your colleagues from your past work experiences?

Gameloft Software Engineer Interview Questions

Quoted word for word from Gameloft interview reports.

If we have three points, A, B, and C, how would B rotate when looking from A towards C?

Read reports

What are some performance considerations and optimizations for 2D drawing if you're not using hardware acceleration?

Read reports

What is the primary purpose of classes and subclasses in OOP, and how does this concept relate to Movie Clips in ActionScript?

Read reports

Can you explain the difference between Gouraud and Phong Shading?

Read reports

Regarding MySQL on commodity hardware, what are its practical limitations?

Read report

Could you tell me which side of a plane a point lies on?

Read report

Can you provide two examples of how dot product is used in gameplay?

Read report

After all these years learning C++, what do you think C++ can bring to game development?

Read report

Can you explain a scenario where the dot product is useful?

Read report

Formats, difficulty and experience

Across all 31 Gameloft interview reports.

Interview formats

Technical 36.6%
Coding 34.1%
Behavioral 25.6%
Group 1.2%
Presentation 1.2%

Interview difficulty

Easy 29%
Average 61.3%
Difficult 9.7%

Candidate experience

Positive 66.7%
Neutral 23.3%
Negative 10%