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Cloud Imperium Games Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 50 interview experiences · FREE TO READ

2.6 Rounds average
Average Typical difficulty
44% Positive experience

Which role are you interviewing for?

18 roles · 50 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Cloud Imperium Games.

Showing 4 of 50
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Cloud Imperium Games

3D Vehicle Artist

Design · a year ago

Entry Average Positive experience No offer 1 round
Interview process
Recruiter call
Interview formats
Behavioral

My first interview experience was incredibly smooth and positive. It provided valuable insights and confidence that will definitely help in future interviews. I truly appreciate the opportunity and support. I look forward to applying again when a suitable position becomes available. Thank you for the warm and professional experience—it has greatly encouraged me in my career journey.

Confirmed questions1 question
  • Are you interested in other roles?
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Cloud Imperium Games

Technical Designer

Design · a year ago

Senior Average Negative experience No offer 3 rounds
Interview process
Take home Recruiter call Phone screen Technical screen Background check
Interview formats
Technical Coding

I had a terrible interview experience three times. First, I was given a test that seemed to be designed by a student, which was frustrating given my 20+ years of experience. Second, I applied for a Lead Technical Designer position and after several interviews, was offered a choice of three senior/lead roles. I selected Lead AI Designer, but the recruiter ghosted me after the final interview. A year and a half later, I reapplied and was only contacted via LinkedIn, even though I prefer email. When I asked about my previous application, I was told a prior email didn't reach me, but ironically, I immediately received an automated receipt from the same email address from a year and a half ago, proving it was working fine. Because of this, I won't be supporting Star Citizen anymore.

Confirmed questions1 question
  • The AI director was looking for specific keywords related to animation.
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Cloud Imperium Games

Localization Specialist

Operations · more than a year ago

Entry Average Negative experience No offer 6 rounds
Interview process
Recruiter call Phone screen Technical screen Panel Background check Offer
Interview formats
Behavioral Technical Other

It was basically exactly what previous reviews said. Started with a recruiter call, then an interview with a manager, then a language test, and if you passed that, a final interview with leads and team members. This 'final' part was a bit misleading because there was still a 'catch up' call with HR later. I was waiting for this job for months and would have bailed if they hadn't kept saying things were 'positive' and they were just waiting on execs for the offer. The HR catch-up call got canceled on the day, rescheduled for two weeks later, and they said I'd hear back the next week. Of course, no decision was made. Then, three weeks after that, they told me the position was no longer available. Felt like a huge waste of time.

Confirmed questions1 question
  • Why are you interested in this company.
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Cloud Imperium Games

3D Environment Artist

Design

Mid Average Positive experience No offer 3 rounds
Interview process
Recruiter call Take home Technical screen
Interview formats
Behavioral Technical

You first send over your CV, cover letter, and portfolio. Then, they'll reach out to schedule a call to discuss the job, the company, and you. Following that, you'll receive an art test to complete within a reasonable timeframe. After submitting the art test, there's another call to discuss it. Finally, they'll let you know if they want to hire you. They offer feedback if you ask for it, which is a nice touch. Everyone was really pleasant during the process. Even though I didn't get the job, they made me feel good about it.

Confirmed questions1 question
  • Were you open to relocating to their studio, as they weren't offering remote positions at that time?

Cloud Imperium Games Interview Questions

Quoted word for word from Cloud Imperium Games interview reports.

Could you explain the underlying data structure of std::map?

Read reports

Thinking about memory consumption, what optimizations could be made here?

Read report

In English, accents are sometimes used to convey character traits. How would you approach adapting this for Spanish localization?

Read report

Regarding this character, what was your method for creating the haircards?

Read report

Formats, difficulty and experience

Across all 50 Cloud Imperium Games interview reports.

Interview formats

Behavioral 45.9%
Technical 38.8%
Coding 7.1%
Other 4.1%
Presentation 4.1%

Interview difficulty

Easy 28%
Average 64%
Difficult 8%

Candidate experience

Negative 28%
Neutral 28%
Positive 44%

Reports by job function

Design 21
Engineering 16
Other 4
Operations 4
Marketing 3
Finance 1