
Blizzard Entertainment Ux Designer Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 15 interview experiences · FREE TO READ
Candidate interview experiences
First-hand accounts from people who interviewed at Blizzard Entertainment.
Senior UX Designer
The interview process started with an HR interview. After that, there was an interview with the UX manager and a designer. Then, I had a 1-hour live design test over Zoom. The final stage was another interview with a few designers and a product manager. The HR interview was professional, but the HR team wasn't aligned with the actual team's needs, causing some tension in the team interview. HR said they needed help with their APAC team communications. When I mentioned my experience with that during the team interview, the team became defensive, stating they didn't need any help in that area. The team's inexperience was evident when they questioned my contract experience, suggesting I'd be too reliant on the team and lack initiative. Anyone experienced knows contractors need to ramp up quickly without relying on others. This team clearly lacked hiring experience. It's absurd to penalize someone for contract experience, especially now with studios closing and shifting to contracting. The team also struggled with constructive feedback. When asked what I'd change about the product's UX, they took my feedback personally and seemed upset, which again, highlights their inexperience. I found the interview difficult because HR advised me to focus on a specific topic, but that wasn't what the team was looking for.
- What are your thoughts on UX and UI becoming integrated?
- What's your perspective on transitioning to a permanent role from contracting?
- What improvements would you suggest for the current UI?
UX Designer
The whole thing took about 4 months. It started with an email from the recruiter asking usual stuff like why I want to work at Blizzard, what I expect salary-wise, and if I'm willing to relocate. First up was a chat with the Hiring Manager and another UX Designer from the team I was eyeing. We mostly talked about my UX background and how it might fit into gaming, plus some general UX and gaming talk. I also got to ask tons of questions, and they'd build on my questions and ask their own. Then, the second interview involved the same folks plus a few more team members. This part was mainly a UX test to see my problem-solving skills. We also chatted more about team stuff, my professional interests, and how I operate. The third and fourth interviews were with different team members in various roles. These were pretty chill and focused more on behavioral stuff and how I'd collaborate. They also asked how I'd tackle UX issues in games I know. I could ask questions here too. Overall, it was a pretty good experience, felt like I was already part of the team, and got a good sense of fit. The challenges were interesting and I enjoyed working through problems with them. Some questions were tougher than usual but felt really purposeful.
- Are you particularly interested in any aspect of game UX? If so, can you identify an issue in a game you know and suggest how it could be redesigned?
- What's a problem you see in a game you're familiar with and what are some recommendations you would have for redesigning it?
UX Designer
I had three interviews over four months. First, a recruiter call. Then, two Zoom interviews with the same team members. Lastly, a 90-minute design challenge. This design test felt silly because you can't collaborate with team members for ideas like you normally would, and it felt rushed. I felt like just another candidate being pushed through. Make interviews more personal and take time to get to know someone. Grateful for the opportunity, but it wasn't positive. Wishing you guys the best - keep creating awesome stuff!!
- Describe how you'd design a solution for these common issues.
Blizzard Entertainment Ux Designer Interview Questions
Quoted word for word from Blizzard Entertainment interview reports.
“What are your thoughts on UX and UI becoming integrated?”
Read reports →“What games do you enjoy playing?”
Read reports →“What games do you play and what could be made better about them?”
Read reports →“What improvements would you suggest for the current UI?”
Read reports →“What's a problem you see in a game you're familiar with and what are some recommendations you would have for redesigning it?”
Read report →“What are your passions or niche interests?”
Read report →“How much experience do you have playing games?”
Read report →“Are you particularly interested in any aspect of game UX? If so, can you identify an issue in a game you know and suggest how it could be redesigned?”
Read report →“What's your perspective on transitioning to a permanent role from contracting?”
Read report →Formats, difficulty and experience
Across all 15 Blizzard Entertainment interview reports.