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Blizzard Entertainment 3D Artist Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 10 interview experiences · FREE TO READ

2.7 Rounds average
Average Typical difficulty
77.8% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Blizzard Entertainment.

Showing 3 of 10
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Blizzard Entertainment

3D Artist

Design · more than a year ago

Mid Average Negative experience No offer 2 rounds
Interview process
Recruiter call Phone screen
Interview formats
Behavioral

I was contacted by a senior recruiter on Linkedin about a potential role. We spoke, and they outlined the next steps, mentioning an interview with a director the following week. However, I was ghosted after two weeks when I attempted to follow up. Another recruiter reached out to schedule an interview, but it was canceled because I was already in the process with the senior recruiter, and nothing further happened. This experience has diminished my enthusiasm for the company; such small oversights have a significant impact. I regret not getting the chance to discuss my work with the art director or at least receive an explanation.

Confirmed questions1 question
  • Which games made by Blizzard do you play?
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Blizzard Entertainment

UI Artist

Design · more than a year ago

Entry Average Positive experience Accept offer 5 rounds
Interview process
Recruiter call Phone screen Take home Technical screen Onsite
Interview formats
Behavioral Technical Presentation

I applied on Blizzard's website and got an email from a recruiter a few days later. We had a quick 10-minute Zoom call to go over my personal info and resume. Then, I had a 30-minute Zoom interview with two people where they asked standard questions like why I chose UI artist, about the WOW art style, and the connection between UX and UI. Even though I was nervous because English is my second language, they were patient and encouraging. After that, I got an art test with a two-week deadline. I tried my best to show all my strongest abilities and create a cool layout design. Following the art test submission, I was notified that I could proceed. The next step involved three 1-hour Zoom interviews, each with 3-4 interviewers. They asked many questions about my work experience, including how I handle conflicts with teammates and what I'd do if discrimination occurred. A week after these interviews, I received an offer.

Confirmed questions8 questions
  • Have you played WOW and if so, what character did you play?
  • What are your career aspirations for the next five years?
  • How would you handle a situation where your Lead's request conflicts with your own opinion?
Blizzard Entertainment logo
Blizzard Entertainment

UI Artist

Design

Mid Average Positive experience Accept offer 5 rounds
Interview process
Recruiter call Phone screen Take home Onsite Offer
Interview formats
Behavioral Technical Presentation

Applied online on Blizzard's website, and then an internal recruiter reached out two days later about my application. After getting through two initial phone screenings (one with the recruiter and another with the team leads), and completing a take-home design test, I was invited on-site for a lunch, a tour of the campus, and then about 5 hours of back-to-back interviews with 10-12 people related to the role. The questions at this stage were mostly about personality and cultural fit, and everyone I spoke with was really nice and answered my questions. I got an offer the day after, with paperwork to follow. The whole process from applying to getting the offer took about 1.5 months. Everyone I met was very polite, and the recruiter's communication was excellent, and the team seemed passionate and skilled.

Confirmed questions3 questions
  • Could you describe how you approach the process of designing user interfaces for games?
  • Can you tell me about the different types of teams you've worked with in terms of size, project scope, and their working methods?
  • Which games do you currently play?

Blizzard Entertainment 3D Artist Interview Questions

Quoted word for word from Blizzard Entertainment interview reports.

Could you elaborate on the distinctive art style of World of Warcraft?

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Have you played WOW and if so, what character did you play?

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What activities do you enjoy in your free time outside of gaming?

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How do you perceive the interplay between User Experience (UX) and User Interface (UI) design?

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What is your level of knowledge about Blizzard Entertainment?

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Formats, difficulty and experience

Across all 10 Blizzard Entertainment interview reports.

Interview formats

Behavioral 50%
Technical 33.3%
Presentation 11.1%
Other 5.6%

Interview difficulty

Easy 0%
Average 90%
Difficult 10%

Candidate experience

Positive 77.8%
Neutral 11.1%
Negative 11.1%