
Tilting Point Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 26 interview experiences · FREE TO READ
Which role are you interviewing for?
15 roles · 26 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Tilting Point.
Business Development
The interview process had three parts: first, a phone interview with common behavioral questions. Second, a take-home test assessing knowledge of the mobile games industry and general monetization mechanics. Third, an in-person interview if the hiring manager felt the take-home test showed sufficient knowledge. The whole thing took about three weeks on average. In my case, the hiring manager was great at keeping in touch, and I got to the final stage. But the week I was supposed to schedule the in-person interview, after I'd already cleared my schedule for it and followed up a few times because the manager wasn't getting back to me, I was told the position was filled. This was after I'd spent nearly a month on this internship opportunity, turning down others. It was a huge inconvenience. This usually happens from bad communication or the role being filled internally. I did like talking to the hiring manager, but their dismissive response about canceling was really annoying. Maybe they couldn't help it, but I can definitely criticize the process for being unprofessional. It was a mixed experience, and the company lost a potential hire for good. If you're interviewing with Tilting Point, keep this possibility in mind.
- What are your thoughts on the mobile games industry, and are there any emerging trends you've noticed that others might have overlooked, particularly those that apply to the broader video games industry as well?
- Which mobile games have you played, and what insights have you gained from your experiences about the effective monetization strategies used by developers, especially in the context of free-to-play mobile games?
- For the take-home test, please choose a top-performing mobile game and detail its core loop, monetization, and retention strategies, then compare this model to those of other leading mobile games.
Manager
I applied and got an email to schedule an interview in 1-2 weeks. The hiring manager was great during the interview (45 min) and asked some good questions. They said they'd get back to me quickly, but I never heard anything and they stopped responding to my emails. It's fine to get rejected, but I wish they'd just let me know instead of leaving me hanging. I'm not telling you to avoid this company, but be aware they might ghost you after an interview.
- Can you start by telling me about yourself?
- What attracts you to Tilting Point?
- Could you describe the key performance indicators for games?
Business Development Head
I was first contacted by a professional recruiter via email, then we had a phone screen. It was a relaxed and respectful conversation where they assessed my cultural fit and domain knowledge. The recruiter was upfront about the role being in New York City, which is not where I'm located. Following that, two more phone interviews were scheduled, one with the CEO and another with the hiring manager. I proposed working remotely, but I understood their preference for the position to be local.
- Could you tell me about the number of significant indie game publisher relationships you've managed?
Marketing Designer
The hiring process is quite extensive and tough, but I must say they were very kind to me. Part of the interview was in English, which I thought was appropriate. The digital test was very extensive and tough, taking about 14-16 hours, which I found unnecessary, with a total of 3 parts. After completing the test, I didn't receive feedback for 4 to 6 months, which surprised me as it's a serious company and I was in the final selection stage, and the test was dense.
- Could you share details about your professional journey, your skill set, and your future career aspirations?
Tilting Point Interview Questions
Quoted word for word from Tilting Point interview reports.
“How can we encourage players to spend money on our game while also retaining free-to-play users?”
Read reports →“How do you think the game's monetization could be enhanced through improvements to its existing features and content?”
Read reports →“Could you describe the key performance indicators for games?”
Read reports →“What are your thoughts on the mobile games industry, and are there any emerging trends you've noticed that others might have overlooked, particularly those that apply to the broader video games industry as well?”
Read reports →“What draws you to the world of video games?”
Read report →“On which gaming platforms do you typically play?”
Read report →“What games do you play?”
Read report →“Can you explain what ETL is?”
Read report →“Which aspects of the game's current features or content do you believe are the biggest drivers of its revenue, and could you explain your reasoning?”
Read report →Formats, difficulty and experience
Across all 26 Tilting Point interview reports.