
Santa Monica Studio Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 15 interview experiences · FREE TO READ
Which role are you interviewing for?
5 roles · 15 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Santa Monica Studio.
Gameplay Programmer
The interviews are very nice and they do warm-up questions before getting into hard ones. And they provided hints to help, Verbalize your thinking is also very important
- Questions about C++
- Questions about Data Structures
- Questions about Math
Collision Modeller
So first there was like this initial screen interview, then I had a chat with the LD lead, and then there was this short modelling test. Honestly, everyone was really nice and friendly, and it was cool getting to chat about collision stuff with the LD lead. We talked about how important collision is in some famous sequences from different AAA games.
- Can you tell me about some recent games you've played, highlighting any standout sequences and explaining their effectiveness?
QA Analyst
So I interviewed for this QA Analyst job, but honestly I think I was a bit overqualified. It's basically just a different name for a basic game functionality QA tester, they just use a different title to pay them a bit more. It wasn't the more challenging or technical role I was hoping for. The QA Manager or Head of the department seemed pretty standard, like others I've met at AAA game studios in LA. I asked about team diversity, and they got defensive, threw out some stats I couldn't check later. Didn't get the job, they said it was lack of experience in the rejection email.
- Have you previously utilized DevTrack and DevTest?
Level Designer
I applied online and a recruiter reached out. After that, I chatted with the lead for my specific role. We had a good conversation, but based on my experience, the process didn't move forward.
- Can you walk me through your level design process?
- Tell me about the experience on your resume.
- Are you into adventure games, like Breath of the Wild?
Santa Monica Studio Interview Questions
Quoted word for word from Santa Monica Studio interview reports.
“What's the importance of ZBrush when it comes to texturing?”
Read reports →“Can you determine the value of 2 to the power of 8 in the context of a Binary Tree search?”
Read reports →“What would you do if a soda machine took your money without giving you a drink?”
Read reports →“What's your approach to testing for two colliding spheres?”
Read reports →“Are you into adventure games, like Breath of the Wild?”
Read report →“How much time did it take you to finish a specific piece in your portfolio?”
Read report →“Regarding your animation test, could you detail how you handled parenting objects and your overall approach to it?”
Read report →“Have you previously utilized DevTrack and DevTest?”
Read report →“Can you tell me about some recent games you've played, highlighting any standout sequences and explaining their effectiveness?”
Read report →Formats, difficulty and experience
Across all 15 Santa Monica Studio interview reports.