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PUBG Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 22 interview experiences · FREE TO READ

2.7 Rounds average
Average Typical difficulty
72.7% Positive experience

Which role are you interviewing for?

17 roles · 22 reports

Candidate interview experiences

First-hand accounts from people who interviewed at PUBG.

Showing 4 of 22
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PUBG

3D Animator

Design · a year ago

Mid Average Neutral experience No offer 2 rounds
Interview process
Recruiter call Technical screen Offer
Interview formats
Behavioral Technical

I went through the interview process for an animator job at PUBG. Everything went pretty smoothly. They asked me some good questions about my career ambitions, the software I'm most comfortable with, and what I like best about PUBG. The people on the team were really nice and professional the whole time. I ended up having to turn down the offer because I'm moving and the salary wasn't quite what I need right now. Still, I thought it was a great opportunity and enjoyed the interview experience.

Confirmed questions1 question
  • Could you tell me about the software you typically use for your work?
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PUBG

HR Coordinator

HR · more than a year ago

Entry Average Negative experience No offer 1 round
Interview process
Recruiter call
Interview formats
Behavioral

Applied for this HR Coordinator role about 3 weeks ago. Within a week, I had a quick 30-minute introductory call with the recruiter. It seemed to go well, and the recruiter made me feel like a good fit and said I'd at least get a second interview. However, about a week after that chat, I got a generic email saying my profile wasn't the right fit, which was confusing given the recruiter's feedback. When I asked for more details, they just said they found someone who was a better match, even though the job is still being advertised on LinkedIn.

Confirmed questions1 question
  • Can you tell me about your previous job experiences?
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PUBG

Senior Technical Animator

Design · more than a year ago

Senior Average Positive experience Decline offer 5 rounds
Interview process
Recruiter call Technical screen Phone screen Onsite Panel Offer
Interview formats
Technical Behavioral Presentation

I was contacted by a headhunter for a technical art position, but the interview shifted focus to technical animation. The first interview felt energetic, and I thought they had good opportunities for me. Then, HR explained the benefits and company structure. I spoke with the VP of the Amsterdam studio, who reviewed my CV thoroughly, pointing out a career timeline overlap. He explained project management, their goals, and asked about my potential contributions. The final interview was with the executive producer in Korea via an interpreter. Despite the language barrier, he was interested in my craft, how I could improve production quality, and his long-term vision for animation. I felt a strong sense of mission. They made an offer that met my requirements. They were patient regarding my other process and my family emergency, which unfortunately required me to postpone my plans. I decided to decline the offer rather than keep them waiting. Throughout the process, I perceived great respect, professionalism, strong vision, and genuine interest in my skills.

Confirmed questions2 questions
  • Can you tell me about your technical interview regarding rigging practices, and specifically your experience with the MGear framework?
  • Following the technical details, the interview shifted to what you are seeking for your career progression, your interest in PUBG, and what you believe you could contribute there?
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PUBG

Junior Engineer

Engineering

Entry Average Positive experience Accept offer 2 rounds
Interview process
Recruiter call Onsite Group
Interview formats
Behavioral Presentation

It began with a video call to briefly meet the team. A couple weeks after, I visited the studio for a more in-depth interview and a tour. The whole thing was pretty easy and took about a month. They were really upfront and kept me informed the whole time, and were honest that they were talking to other people too. You could tell the hiring manager and team really cared about who they were adding to the team, which is always a good thing to see when you're interviewing.

Confirmed questions3 questions
  • What do you like to do for fun when you're not working?
  • Can you tell me about your first memory related to video games?
  • What are you hoping to achieve in your career?

PUBG Interview Questions

Quoted word for word from PUBG interview reports.

Can you tell me about your first memory related to video games?

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What do you like to do for fun when you're not working?

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Can you describe your methods for balancing visual quality with performance?

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What prompted your decision to leave your current company for PUBG?

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How would you balance your time between leading feature development and managing the design team?

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Formats, difficulty and experience

Across all 22 PUBG interview reports.

Interview formats

Behavioral 54.8%
Technical 31%
Presentation 11.9%
Group 2.4%

Interview difficulty

Easy 4.5%
Average 86.4%
Difficult 9.1%

Candidate experience

Positive 72.7%
Neutral 13.6%
Negative 13.6%

Reports by job function

Design 7
Engineering 5
Product 3
Marketing 3
Other 1
HR 1