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Pocket Worlds Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 28 interview experiences · FREE TO READ

2.7 Rounds average
Average Typical difficulty
39.3% Positive experience

Which role are you interviewing for?

13 roles · 28 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Pocket Worlds.

Showing 4 of 28
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Trust and Safety Associate

Operations · nearly a year ago

Entry Average Positive experience Accept offer 4 rounds
Interview process
Recruiter call Phone screen Onsite
Interview formats
Behavioral Technical

So the hiring procedure followed a structured four-step process. It started with a detailed questionnaire, then the first interview was with the hiring manager. After that, I had a second interview with the PS manager, and finally, the process concluded with a conversation with a representative from the HR department.

Confirmed questions1 question
  • Can you share your background in Trust and Safety?
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Graphic Designer

Design · a year ago

Entry Average Negative experience No offer 2 rounds
Interview process
Recruiter call Take home Presentation
Interview formats
Behavioral Technical Presentation

I applied for a Graphic Designer role and was contacted three weeks later to schedule an interview. The interview was casual and involved an open-ended design project with minimal instructions and only their website as reference. I submitted three options to show versatility. A week after following up, I received vague feedback that my compositions didn't align with their vision, without any specific critique. I asked for clarity but got none. I then applied for another AI Art related role. I submitted a project on Nov 13 and didn't hear back until I reached out on Dec 4. Again, there was no confirmation or feedback on my project's success. I was told my submission was grouped with others and the reason for not moving forward was 'proportions', which was very general. I asked for specific feedback on my project but received nothing. It seems if you give a project to a candidate, you should at least provide feedback. This whole process felt disorganized, unprofessional, and disrespectful, suggesting a toxic work culture.

Confirmed questions1 question
  • What was the single question they asked you?
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Data Analyst

Analytics · a year ago

Entry Average Negative experience No offer 3 rounds
Interview process
Recruiter call Take home Background check
Interview formats
Technical Other

Applied for the job, went through an initial screening, and then was given a take-home assignment. Spent two working days on this assignment, even doing extra work to help them evaluate my project though it wasn't specified. After they reviewed it, I was rejected because they wanted the analysis to 'go deeper'. The job post was misleading about the seniority level; it seemed entry-level but they passed me for not having enough domain expertise, which wasn't mentioned in the post. This suggests they hire senior talent for entry-level roles and don't focus on developing hires.

Confirmed questions1 question
  • Tell me about your experience in data analysis.
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Game Artist

Design

Entry Average Negative experience No offer 2 rounds
Interview process
Recruiter call Take home Offer
Interview formats
Behavioral Technical

I sent in my application and a few weeks later, I got an email from them. A few days later, we had a quick, friendly phone call where they told me about Highrise and what the rest of the interview process would be like, which involved an art test. So, I spent about 6-7 hours one weekend working on it, which was fine, and sent it in early the next week. After that, they went quiet. I followed up once and was told I'd hear back within a week, but that didn't happen. After more than a month, I figured it wasn't going anywhere and stopped thinking about it. Then, about two and a half months after applying, I got a short email saying the job was filled. The whole experience wasn't terrible, but I was hoping for some feedback on the art test, even just a quick note. The lack of communication and feedback, and the long wait time, didn't make a great impression.

Confirmed questions4 questions
  • Do you know the game?
  • Can you relocate?
  • Have you used Adobe Illustrator before?

Pocket Worlds Interview Questions

Quoted word for word from Pocket Worlds interview reports.

What trends are you observing in the performance of media sources, and what are your conclusions?

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Formats, difficulty and experience

Across all 28 Pocket Worlds interview reports.

Interview formats

Behavioral 39.3%
Technical 35.7%
Presentation 7.1%
Other 7.1%
Coding 5.4%

Interview difficulty

Easy 32.1%
Average 64.3%
Difficult 3.6%

Candidate experience

Positive 39.3%
Negative 50%
Neutral 10.7%

Reports by job function

Design 11
Engineering 6
Marketing 4
HR 4
Operations 2
Analytics 1