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Pocket Gems Game Developer Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 9 interview experiences · FREE TO READ

2.3 Rounds average
Average Typical difficulty
55.6% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Pocket Gems.

Showing 3 of 9
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Pocket Gems

Game Designer

Design · more than a year ago

Entry Average Neutral experience No offer 2 rounds
Interview process
Recruiter call Technical screen
Interview formats
Technical Coding

I had a really good chat with the recruiter, and the whole interview thing was pretty fun overall. Even though I didn't get the job, the recruiter was super nice about letting me know.

Confirmed questions2 questions
  • Design a game collaboratively with the interviewers.
  • Demonstrate your fundamental programming abilities using Unity.
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Pocket Gems

Game Designer

Design · more than a year ago

Mid Difficult Positive experience Accept offer 5 rounds
Interview process
Recruiter call Technical screen Take home Presentation Onsite
Interview formats
Technical Presentation Group

This was one of the most demanding interviews I've ever gone through. It was a lengthy process that spanned several weeks and covered all aspects of my game design expertise. Many different team members were involved in the interviews, and there was also a substantial practical skills assessment. It was a wild and potentially draining experience, but it truly ensured I was prepared for the role in every way. It also highlighted my weaker areas, so if I were hired, they could pair me with a mentor to help me grow as a designer and improve the onboarding for everyone.

Confirmed questions1 question
  • Could you design a boss for a given game and describe its place within the overall game?
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Pocket Gems

Game Designer

Design

Intern Average Positive experience Accept offer 3 rounds
Interview process
Take home Recruiter call Technical screen Onsite
Interview formats
Technical Behavioral

I finished a writing task and went through 3 interviews. The first two focused on game design and software knowledge, and the last one was about my career goals and personality. The interviewers were nice and friendly.

Confirmed questions1 question
  • Could you describe a new hero you designed for a game that already exists?

Pocket Gems Game Developer Interview Questions

Quoted word for word from Pocket Gems interview reports.

Regarding a popular mobile game you're currently playing, what's one aspect you would alter?

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Could you describe a new hero you designed for a game that already exists?

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Can you tell me about some notable mechanics you've observed in video games?

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Could you design a boss for a given game and describe its place within the overall game?

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Given that I've shared why Pocket Gems is a great place to work, please elaborate on why you believe you'd be a strong candidate to join our team.

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Formats, difficulty and experience

Across all 9 Pocket Gems interview reports.

Interview formats

Technical 33.3%
Behavioral 27.8%
Presentation 16.7%
Coding 11.1%
Group 5.6%

Interview difficulty

Easy 11.1%
Average 55.6%
Difficult 33.3%

Candidate experience

Neutral 22.2%
Positive 55.6%
Negative 22.2%