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Pipeworks Studios Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 8 interview experiences · FREE TO READ

2.5 Rounds average
Average Typical difficulty
75% Positive experience

Which role are you interviewing for?

5 roles · 8 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Pipeworks Studios.

Showing 4 of 8
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Pipeworks Studios

People Operations Generalist

HR · nearly a year ago

Entry Average Neutral experience No offer 1 round
Interview process
Recruiter call
Interview formats
Behavioral

I got an email from someone at the company asking to set up a 30 minute introductory phone screening. They mentioned that this screening would be mostly to go over my experience and see if I was interested in the role. The actual phone screening felt pretty relaxed.

Confirmed questions3 questions
  • Can you tell me what interests you about Pipeworks?
  • Describe your experience with event planning.
  • What can you tell me about the position and our company culture?
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Pipeworks Studios

Software Engineer

Engineering · more than a year ago

Mid Average Positive experience No offer 4 rounds
Interview process
Technical screen Recruiter call Technical screen Technical screen Background check Offer
Interview formats
Coding Behavioral Technical Technical

The interview process at Pipeworks started with an online coding test on Hackerrank. It was timed for 80 minutes and had about 5-6 problems. The test was of average difficulty, and nothing from it was brought up in later interviews. After that, there was a 20-30 minute chat with HR about my background and some behavioral questions. Then, I had a more technical interview with two engineers where we discussed my background and interests, and they asked me to explain some computer science concepts and talk about my past projects. The next interview involved coding in front of two engineers, which I didn't do well on due to an NDA. The final interview was with another engineer and the CTO, focusing on alignment with team and company values. They decided to go with another candidate after 3-4 weeks, which seemed fair since I messed up a couple of interviews. Overall, it was a good experience, and everyone was pleasant. HR kept me in the loop about the process.

Confirmed questions2 questions
  • Can you explain a computer science concept in a way a 5-year-old could understand?
  • What makes you want to work at Pipeworks?
Pipeworks Studios logo
Pipeworks Studios

Technical Artist

Engineering · more than a year ago

Mid Average Negative experience No offer 4 rounds
Interview process
Recruiter call Technical screen Take home Onsite Panel Background check Offer
Interview formats
Behavioral Technical Coding

Started with a 30-minute phoner with HR, where we discussed my background, past projects, and salary. It felt pretty open. Next, I interviewed with the hiring managers, which went well. Then, I got a take-home assignment to fix a Unity scene, with around 8 main goals and 8 bonus ones. After I sent it back, they gave me really detailed feedback on a call. The third round was a panel interview with six people. It was mostly behavioral questions, and it seemed okay. I didn't hear back for a week, so I followed up and they said my email might have been missed. They got back to me the second week, saying I was still a strong candidate. But then, after a second follow-up, I got ghosted.

Confirmed questions2 questions
  • Could you tell me how many games you've worked on that have progressed to the alpha or beta phase, even if they weren't publicly released?
  • What's your experience level with creating prototypes for gameplay systems?
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Pipeworks Studios

QA Tester

Engineering

Entry Easy Positive experience Accept offer 3 rounds
Interview process
Recruiter call Technical screen Onsite Offer
Interview formats
Behavioral Technical Group

The interview was pretty chill and everyone was nice. I first chatted with the manager, then got to hang out with the QA team solo, which was cool to get a feel for the team vibe and ask stuff I wouldn't ask with the manager there. The team seemed really honest and funny. Then, I met people from all the main departments like engineering, art, and production. Everyone was easy to talk to and had lots of questions. It wasn't super hard, but it was really thorough and long, though still fun and casual. I even got an offer before it was over, which was awesome!

Confirmed questions1 question
  • Can you tell me about some games you really enjoy?

Pipeworks Studios Interview Questions

Quoted word for word from Pipeworks Studios interview reports.

Can you explain a computer science concept in a way a 5-year-old could understand?

Read reports

Could you tell me how many games you've worked on that have progressed to the alpha or beta phase, even if they weren't publicly released?

Read reports

What's your experience level with creating prototypes for gameplay systems?

Read report

Could you tell me why you are interested in PipeWorks?

Read report

Formats, difficulty and experience

Across all 8 Pipeworks Studios interview reports.

Interview formats

Behavioral 44.4%
Technical 38.9%
Coding 11.1%
Group 5.6%

Interview difficulty

Easy 25%
Average 75%
Difficult 0%

Candidate experience

Neutral 12.5%
Positive 75%
Negative 12.5%

Reports by job function

Engineering 6
HR 1
Product 1