
Nintendo of America Software Engineer Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 20 interview experiences · FREE TO READ
Candidate interview experiences
First-hand accounts from people who interviewed at Nintendo of America.
Software Development Engineer Intern
Started with a quick phone chat from the recruiter, then a phone interview with the hiring manager. After that, there was a really simple online assessment (OA). The process wrapped up with an in-person interview with the team. It all felt pretty straightforward and not too crazy, though my experience might have been a bit different from what others have gone through.
- Can you share some details about your background?
- What sparked your interest in this opportunity?
- Could you answer some fundamental questions about coding?
Software Engineer
First, there was a quick phone call where they talked about the team I might join, benefits, and such. Then, I had to do a technical quiz a few days later with 25 questions. Most were easy questions about C# and SQL. The last four were word problems where I had to write code, which were also easy. Everything was timed, with more time for the coding problems. I didn't pass, but they said I might get to talk to the team later about more technical stuff and getting to know me. I never heard back.
- Various SQL query problems.
- A few C# coding problems.
- Solve word problems by writing code.
Software Engineer
I applied on the company website. The Taleo system was a bit clunky, but I got through it. The HR department emailed me back within a day and we set up a phone screen for later that day. The recruiter was nice and easy to talk to. The phone screen was pretty standard, asking the usual top 10 interview questions you'd find online. Then I had an in-person interview with the hiring manager, scheduled for within the week. This was with my direct supervisor and dept. manager. It wasn't too high pressure for an engineering interview, and the interviewers were personable. They asked about basic engineering principles, Win32 concepts, and some game theory. No whiteboarding, which was surprising. Finally, there were a series of cultural interviews because this company is really big on cultural fit and fitting the Nintendo corporate image. I wish I'd asked about the impact of having a Japanese parent company on the work culture. During this phase, I chatted with department heads and the President and VP about my perception of Nintendo products. They seem to want people who love the brand, but not just "geeks and Otaku." The offer came soon after.
- Can you describe what "template specialization" means in C++ and give some examples?
- What is "subclassing" in the context of Win32?
Nintendo of America Software Engineer Interview Questions
Quoted word for word from Nintendo of America interview reports.
“Can you write a function to convert a Roman numeral to an integer?”
Read reports →“What is "subclassing" in the context of Win32?”
Read reports →“Can you describe what "template specialization" means in C++ and give some examples?”
Read reports →“Solve word problems by writing code.”
Read reports →“When designing a program for a railway track to check if it's safe for cars to cross, what key factors should be taken into account?”
Read report →“Can you prototype a Scientific Thermometer using a programming language of your choice?”
Read report →“Can you analyze algorithm standard and complexity?”
Read report →“How would you design a basic class?”
Read report →“Regarding testing a specific system, how would you identify all the problems that have actually occurred in real-world scenarios?”
Read report →Formats, difficulty and experience
Across all 20 Nintendo of America interview reports.