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Lost Boys Interactive Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 8 interview experiences · FREE TO READ

2.6 Rounds average
Average Typical difficulty
62.5% Positive experience

Which role are you interviewing for?

2 roles · 8 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Lost Boys Interactive.

Showing 4 of 8
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Lost Boys Interactive

Environment Artist

Design · a year ago

Mid Average Positive experience Accept offer 3 rounds
Interview process
Recruiter call Technical screen Onsite
Interview formats
Technical Behavioral Presentation

The whole interview process was pretty laid-back and pretty typical for this kind of job. First, I chatted with the Hiring Manager to make sure my skills were a good match for the role. Then, I had interviews with different Leads where we talked about my experience and my portfolio. It was a super casual chat, nothing weird or unexpected. After that, I interviewed with Director-level folks to go over the role and how it would fit into their projects. So yeah, nothing too wild, less stressful than other interviews I've had, but still a solid process.

Confirmed questions1 question
  • Could you pick a piece from your portfolio and explain your process for creating it?
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Lost Boys Interactive

Sound Designer

Design · more than a year ago

Entry Average Negative experience Decline offer 2 rounds
Interview process
Recruiter call Technical screen
Interview formats
Behavioral Presentation

It was a really quick and easy process, very painless. I got to show off my portfolio and explain my workflow. We talked about how I tackle problems, how I collaborate with people, and the value I'd bring to the group.

Confirmed questions6 questions
  • Since we're a remote-only studio, how do you handle working remotely?
  • How do you work in a remote setting?
  • Tell me about your portfolio and your process.
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Lost Boys Interactive

Game Designer

Design · more than a year ago

Mid Easy Negative experience No offer 4 rounds
Interview process
Recruiter call Technical screen Onsite Offer
Interview formats
Behavioral Technical Presentation

I had four interviews, starting with a screener, then senior management, the team I would have been working with, and finally the manager for the role. The interviews took about six hours in total and finished in early June. The team seemed happy with my experience and design skills. After the last interview, the recruiter said they really wanted to hire me but the role wouldn't be available until July. July passed and I heard nothing. I emailed the recruiter in mid-July for an update, and he had none. They never contacted me again. I know Lost Boys had ownership issues earlier this year, but there's no excuse for not keeping a candidate informed. If you can't confirm hiring, don't expect a candidate to wait around for weeks without interviewing.

Confirmed questions1 question
  • Can you name a game in this genre that you enjoy, and explain how you would make it better?
Lost Boys Interactive logo
Lost Boys Interactive

QA Analyst

Engineering · more than a year ago

Entry Average Positive experience Accept offer 4 rounds
Interview process
Recruiter call Phone screen Technical screen Onsite Panel
Interview formats
Behavioral Technical

The interview process had four steps and took place over two weeks. A recruiter contacted me soon after I applied to set up the first interview, which included high-level questions about my experience and what I was looking for. Next, I had an interview with a team lead that mixed technical and behavioral questions to gauge my experience and how I'd fit into the team. After that, I had a casual call with the Director of QA to learn more about the company and my potential role. Finally, I had a last-minute call with another team, which was also a mix of technical and behavioral questions, similar to the team lead interview.

Confirmed questions1 question
  • Can you explain the distinction between priority and severity?

Lost Boys Interactive Interview Questions

Quoted word for word from Lost Boys Interactive interview reports.

Can you explain the distinction between priority and severity?

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Can you name a game in this genre that you enjoy, and explain how you would make it better?

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How would you manage a situation where a skilled artist dislikes working on a particular project?

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Since we're a remote-only studio, how do you handle working remotely?

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Could you pick a piece from your portfolio and explain your process for creating it?

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What are your career aspirations for the next five years?

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Formats, difficulty and experience

Across all 8 Lost Boys Interactive interview reports.

Interview formats

Behavioral 41.2%
Technical 29.4%
Presentation 17.6%
Other 5.9%
Coding 5.9%

Interview difficulty

Easy 12.5%
Average 75%
Difficult 12.5%

Candidate experience

Positive 62.5%
Negative 25%
Neutral 12.5%

Reports by job function

Design 6
Engineering 2