
GameChanger Ios Engineer Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 8 interview experiences · FREE TO READ
Candidate interview experiences
First-hand accounts from people who interviewed at GameChanger.
Senior iOS Engineer
Had HR Screening, then a Manager Interview. After that, a take home project was assigned. The next interview was a tech interview where we went over the take home project and had a live coding interview. The recruiter mentioned the tech interview would also cover architecture/system design, but the interviewers didn't ask any questions in that area, which felt like a waste of study time. They seemed to be very picky and not understanding of interview nerves during live coding.
- Could you implement undo and redo features for the take-home project?
iOS Engineer
The interview track was standard: recruiter, hiring manager, a take-home assignment, and then a panel interview. In total, four interviews were scheduled. The first two were technical and happened on the first day, and the next two were culture-focused and scheduled for the second day. I was told that I'd only proceed to the second day interviews if I passed the first day's. The first interview was an hour to review the take-home assignment, which was submitted as a GitHub PR. After that, we had to add a new feature to the assignment in a paired programming session. They mentioned it was okay if we didn't finish within the hour. The interviewers liked my detailed PR, and we finished the whole task with time left for questions. Before coding, I outlined my plan, which they said was good. The second interview was a bit strange. I was given a single sentence (copied below) and then an awkward silence for a few seconds. They said it's usually a whiteboard exercise, but since it was remote, they used a Google doc for notes instead of an online whiteboard app. Because the 'question' was so unclear, I asked many questions and made some incorrect assumptions, which they corrected, and we continued the discussion. I felt it went okay. Less than an hour later, I got rejected. They offered a feedback call, which I accepted. I thought the problem might be with the architecture interview, but I couldn't figure out how it went so poorly that I didn't even get to the culture fit interviews, especially since everyone emphasized culture fit as the top priority. The feedback I received felt completely out of touch with my experience. They said I was unprepared for the PR discussion (because I took 30 seconds to reorient myself?), got stuck during paired programming (really? was it because we debated the meaning of a poorly worded function?), didn't ask clarifying questions during the architecture discussion (impossible not to!), and didn't think high-level enough, getting too caught up in network code details (they gave no indication of what they wanted; I'm an app developer, I discussed app architecture, not backend server protocols). I tried to express my concerns after the feedback, but they cut me off and hung up. In my career, I've never felt so blindsided by an interview. On the plus side, at least I won't have to work with them. There are several negative reviews for iOS roles at this company from recent years, and they all seem accurate. Save yourself the trouble.
- Considering we now have an app that tracks scores, how would you suggest we sync this data to a backend so fans can view the game on their mobile or web clients?
iOS Developer
It started with a phone call, then after 3 weeks they scheduled an in-person interview. I also had to submit a small iOS project beforehand. The onsite had iOS app building rounds, a system design interview, two behavioral interviews, and one subject matter expert interview.
- Normal System design questions
- Algorithm questions
- Behavioral questions
GameChanger Ios Engineer Interview Questions
Quoted word for word from GameChanger interview reports.
“Considering we now have an app that tracks scores, how would you suggest we sync this data to a backend so fans can view the game on their mobile or web clients?”
Read reports →“In a live coding session, could you add undo/redo functionality to the SwiftUI app?”
Read reports →“Could you implement a rule set for a complex SwiftUI application?”
Read reports →“What's your favorite app and why?”
Read reports →“Could you implement undo and redo features for the take-home project?”
Read report →“Tell me what about our product sparks your interest?”
Read report →Formats, difficulty and experience
Across all 8 GameChanger interview reports.