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Game Closure Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 14 interview experiences · FREE TO READ

3.2 Rounds average
Average Typical difficulty
35.7% Positive experience

Which role are you interviewing for?

5 roles · 14 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Game Closure.

Showing 4 of 14
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Game Closure

Technical Recruiter

HR · more than a year ago

Mid Difficult Positive experience No offer 8 rounds
Interview process
Recruiter call Phone screen Onsite Recruiter call Onsite Recruiter call Onsite Recruiter call
Interview formats
Behavioral Presentation Case

It all began with an email from the head recruiter. Then we had a phone interview. After that, it was an in-person coffee meeting for about 30 minutes. Then there was a follow-up call with the recruiter. After that, I had an in-person interview with a bunch of people, including the CEO and the founder. Following that, I had another chat with the recruiter to get feedback and see if I was still interested. Then there was a second in-person interview. Finally, there was a game of phone tag with the recruiter trying to follow up. The in-person interviews felt like they were run by people who were used to interviewing engineers.

Confirmed questions3 questions
  • Can you teach me something, anything at all?
  • Could you please write a job description for me to read?
  • Let's have a debate. Choose a topic and try to convince me.
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Game Closure

Game Engineer

Engineering

Entry Difficult Positive experience No offer 3 rounds
Interview process
Recruiter call Technical screen Onsite
Interview formats
Technical

It is fairly straightforward, A recruiter screen, 2 Technical screening and then probably on-site interview. I was so looking forward to this company. Company environment seems very cool. The team seems very energetic and overall vibe was so positive. Of all the rejects I received in my search, this was a little painful as I was so looking forward to joining them. I wish them good luck and hope to join them sometime in future. I answered all questions as per my knowledge. I, being a recent graduate did not have a lot of exposure to some of the very advanced JavaScript concepts but I sure showed them a promise and my ever learning attitude. People need to start believing in new grads a little though.

Confirmed questions3 questions
  • Can you provide a deep dive into JavaScript?
  • Can you provide a deep dive into Docker?
  • Can you provide a deep dive into virtual machines?
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Game Closure

Software Engineer

Engineering

Senior Difficult Negative experience No offer 3 rounds
Interview process
Take home Technical screen Phone screen
Interview formats
Technical Coding

Applying here is a waste of time if you value work-life balance and reasonable hours. It began with a take-home project, about two days of work. I was told they'd improved from past issues, so I gave them the benefit of the doubt. Then, I had a technical interview focused on JavaScript performance details and an interview with a product person. Neither mentioned the take-home test. As things went on, I learned they expect very long work hours (around 60/week) and frequent weekend work. I couldn't get a clear answer on overtime and crunch, but it was high, though they said pay was high to compensate. They were interested after the first interviews, but when I asked about hours and work-life balance, the experience soured, and I was told they changed their mind after two weeks of no contact.

Confirmed questions1 question
  • How would you efficiently store a list of previous frames to display framerate?
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Game Closure

Game Artist

Design

Mid Average Neutral experience No offer 3 rounds
Interview process
Recruiter call Phone screen Take home Technical screen
Interview formats
Behavioral Technical

After applying via Jobvite, I got an email from HR a couple months later to chat on the phone. Then, a week later, I had a video chat with the Art Director over gchat, but the sound was bad so we just talked on the phone. We talked about why I like video games, where I want to be in 5 years, and the company vibe. That same day, HR emailed me with an art test. I sent my art test back to HR and they said they'd let me know within a week. A couple weeks went by with no word. I emailed to check on my application status and a few days later, I got an email saying they went with other people.

Confirmed questions1 question
  • Could you provide 8 full color rough concepts for a mobile game, to be finished within 2 hours?

Game Closure Interview Questions

Quoted word for word from Game Closure interview reports.

How would you efficiently store a list of previous frames to display framerate?

Read reports

What are your 5 favorite mobile games and can you show proof you play them with screenshots?

Read reports

Can you explain Excel formulas related to standard deviation?

Read report

Could you do another test after already completing one?

Read report

Could you provide 8 full color rough concepts for a mobile game, to be finished within 2 hours?

Read report

Formats, difficulty and experience

Across all 14 Game Closure interview reports.

Interview formats

Technical 31.2%
Behavioral 21.9%
Other 18.8%
Coding 12.5%
Presentation 12.5%

Interview difficulty

Easy 14.3%
Average 42.9%
Difficult 42.9%

Candidate experience

Negative 42.9%
Positive 35.7%
Neutral 21.4%

Reports by job function

Engineering 5
Design 4
Product 2
Operations 1
Other 1
HR 1