
Funcom Interview Questions
& Process
Real candidates share what happened, how many rounds they had,
and how the experience turned out.
Based on 36 interview experiences · FREE TO READ
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19 roles · 36 reportsCandidate interview experiences
First-hand accounts from people who interviewed at Funcom.
Game Tester
Don't waste your time with their phony jobs unless you can get inside through a referral. First was the HR interview done through a microsoft teams videocall and the person interviewed me with standard HR questions. A day after was the technical test that I did via email. You have 1 hour to write bugs for 6 videos of Conan Exiles with no instructions other than writing everything in a word/notepad file and you must submit before the deadline. The test is done via email and you get to do it at home. The videos were weird and you can get lost if you're not familiar with an old game that appears early access. And then there was the technical interview which was done via teams almost completely in english. They asked me what is my greatest achievement and greatest failure and then they tried to use the failure against me. At the end, they told me that I'll receive an email and that's how I'll know whether the response is positive or negative. And if the response is negative then you have another opportunity to get the job if you go through another 3 interviews. At this point I got positive feedback so we moved to the next. And then a few days later there an interview where I was interviewed for just 30 minutes and exactly the same questions were repeated. What is my favourite game and if I ever faced any bugs in it. Same at the end, the answer would be sent through mail and if the answer is affirmative then I would be going for the final interview. I waited 2 days for this: "After completing our round of interviews and conducting a thorough review of all candidates, we have decided to move forward with other applicants who more closely match our current needs.". The whole process took exactly 2 weeks and no feedback received.
- What are your salary expectations?
- Why do you want to work at Funcom?
- Pick a Funcom game. What's the first thing you test to make sure a weapon is working?
3D Artist Intern
The interview process was really fast and simple. I had a short 5-10 minute call with the recruiter. He mentioned he liked my portfolio and thought my skills matched the role. However, he couldn't promise a full-time position after the internship. I decided to turn it down because I found another job that paid significantly more. I applied because I'm interested in the games industry and Funcom has some cool projects coming up.
- Could you share some details about your background and abilities?
Programming Intern
The internship interview process had 2 main rounds, followed by a final meeting where they extended a job offer. The first meeting was with the studio head and HR, and they were friendly. They were looking to learn more about me and my background related to the intern role. The next interview was with the lead Programmer and a Gameplay Programmer, where we discussed my experience, abilities, and preferences in my work. I heard back about 1.5 weeks later, and then we met the following week to go over the job specifics like pay, benefits, and hours.
- What are your thoughts on working on bug fixes and game quality of life improvements?
Human Resources
The interview process began with an initial screening call from the recruiter. This was followed by three additional interviews with various team members, including peers, stakeholders, and management from the local studio. While the questions themselves were fairly standard, the overall experience was not positive. The recruiter who conducted the first interview became unresponsive when I reached out with questions during the subsequent stages. Additionally, during the final interview with potential stakeholders from the local studio, one individual adopted an aggressive, 'bad cop' demeanor. I found this approach to be outdated and believe discussions should be more collaborative. I was surprised by this, especially for a gaming company, and attribute it to the local context, as my interactions with people from other studios were positive and appropriate for the role.
- Could you share a project that you're particularly proud of?
- Can you discuss a challenging situation or a difficult person you've dealt with and explain how you managed it?
- What are your career aspirations for the next 3 to 5 years?
Funcom Interview Questions
Quoted word for word from Funcom interview reports.
“What's the outcome if you try to delete the raw pointer managed by a unique pointer?”
Read reports →“Describe what occurs if you create a shared pointer from a unique pointer and then delete the original unique pointer.”
Read reports →“For video views or conversion rates, which social platform would you suggest is the most effective?”
Read reports →“Can you tell me about the last movie you watched, in German?”
Read reports →“Pick a Funcom game. What's the first thing you test to make sure a weapon is working?”
Read report →“What game genres are you into?”
Read report →“Which software applications do you commonly use for visual effects?”
Read report →“Could you tell me about the underlying mechanism of references?”
Read report →“What is the difference between playing a game you enjoy and a game you have to test?”
Read report →Formats, difficulty and experience
Across all 36 Funcom interview reports.