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Cryptic Studios Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 32 interview experiences · FREE TO READ

2.9 Rounds average
Average Typical difficulty
61.3% Positive experience

Which role are you interviewing for?

8 roles · 32 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Cryptic Studios.

Showing 4 of 32
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Cryptic Studios

Environment Artist

Design

Mid Average Positive experience Accept offer 4 rounds
Interview process
Recruiter call Phone screen Take home Onsite Background check Offer
Interview formats
Behavioral Technical Presentation

I was contacted and showed interest. The whole thing took about 2 months from start to finish. After two phone chats and another call, I got an art test. It was tough and took me a week to finish, though they said I could ask for more time if needed. They got back to me about a week after I sent it in. Then came the onsite interview, which they paid for (flights, hotel, transport). It was a long day but felt pretty comfortable. They asked a ton about my past projects, like my thinking, how I work, and how I judge my own work on tasks. I met with several groups of artists, designers, and producers, maybe 5-6 groups in total, with 1-4 people each. They took me to lunch, showed me around the big office and other teams, gave me some sweet studio merch, and then I was off. It took another 2-3 weeks to hear back, and after a couple more calls with HR, I got the offer.

Confirmed questions4 questions
  • What are some typical difficulties you face as an artist?
  • Could you explain your thought process for your past work?
  • Tell me about your general workflow.
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Cryptic Studios

Technical Producer

Product

Staff Easy Positive experience Decline offer 3 rounds
Interview process
Recruiter call Phone screen Technical screen Onsite
Interview formats
Behavioral Technical

I had a really nice time interviewing with Cryptic Studios. Their recruiter contacted me on LinkedIn and we went from there. The interview was pretty straightforward: a phone screen, then an interview with peers, and finally a half day of shorter interviews with other folks on the team. Everyone was super easy to chat with and they seemed like a really close group that cares about its people. I don't think I've ever been so relaxed or laughed so much during an interview. They recently switched to supporting full remote work and have some great benefits, which really sets them apart in the game industry. Even though I didn't end up taking the job, I'd totally recommend checking them out if you're looking for something.

Confirmed questions5 questions
  • Tell me why you're interested in Cryptic Studios.
  • What is it that you're looking for in your next position?
  • What's your experience with Live Service games?
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Cryptic Studios

Software Engineer

Engineering

Entry Average Positive experience No offer 4 rounds
Interview process
Take home Recruiter call Phone screen Technical screen
Interview formats
Coding Behavioral Technical

First, I had a coding test with 2 questions that needed to be done in C or C++, kind of like homework that took 3-5 hours. If you can't finish, you need more practice. A few days later, I got an email for a behavioral phone pre-screen. After that, there was a technical phone interview with 2 programmers and then 1 manager. I used C++ for the coding test, so I expected the interview to be in C++ too, or at least have a choice. But the phone interview was only in C, which I haven't used in ages. I messed up the very first question about char* strings, which was pretty awkward, but seriously, I haven't seen C syntax in a long time. They cut the interview short right there, saying I didn't have the skills.

Confirmed questions3 questions
  • You can find the questions online.
  • Only apply if you're really skilled in C.
  • Is it true that this company exclusively uses C?
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Cryptic Studios

Environment Artist

Design

Entry Average Neutral experience No offer 4 rounds
Interview process
Recruiter call Take home Onsite Background check Offer
Interview formats
Technical Behavioral

I applied online and a recruiter got in touch. After a few weeks, I was given an art test to complete within two weeks, though I finished it sooner. They liked my art test results, so they flew me out for an in-person interview that lasted about 5-6 hours. I met with different teams and answered questions on various topics. They provided a long flight back home. The next day, they asked to call, which I agreed to, but they never did. Finally, they called and told me I didn't have enough experience, without further explanation. I wish they had reviewed my resume first, as I took time off work and lost pay for nothing, not even feedback.

Confirmed questions1 question
  • What is something you wouldn't like about yourself?

Cryptic Studios Interview Questions

Quoted word for word from Cryptic Studios interview reports.

Given a string of numbers, insert operators to make it equal a target integer.

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Can you implement strtok such that the same string can be reused across calls?

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Could you tell me how many bits are set to 1 in a 16-bit integer?

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Can you determine if two rectangles on a plane overlap?

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How would you implement malloc using a provided character array as the memory space?

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How would this algorithm need to be modified to handle additional types of paired brackets, such as square braces and curly braces?

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What are the considerations for avoiding heap access unless absolutely necessary?

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Can you explain the benefits of avoiding sqrt() in favor of multiplication?

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Formats, difficulty and experience

Across all 32 Cryptic Studios interview reports.

Interview formats

Technical 36.6%
Behavioral 29.6%
Coding 22.5%
Presentation 5.6%
Other 4.2%

Interview difficulty

Easy 25%
Average 46.9%
Difficult 28.1%

Candidate experience

Negative 22.6%
Positive 61.3%
Neutral 16.1%

Reports by job function

Engineering 18
Design 11
Other 2
Product 1