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Cerebras (CA) Software Engineer Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 10 interview experiences · FREE TO READ

2.8 Rounds average
Average Typical difficulty
50% Positive experience

Candidate interview experiences

First-hand accounts from people who interviewed at Cerebras (CA).

Showing 3 of 10
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Cerebras (CA)

Software Engineer

Engineering · half a year ago

Mid Average Positive experience Accept offer 4 rounds
Interview process
Recruiter call Technical screen Technical screen Technical screen Technical screen Offer
Interview formats
Behavioral Technical Coding

Four 1-hour rounds. Each round is split evenly between discussing your resume/knowledge and a coding exercise. The coding portion covers both data structures/algorithms and ML/OS topics. The whole process took about two months from the initial interview to the offer.

Confirmed questions1 question
  • Can you explain why std::unordered_map is often not the optimal choice for hash maps in many situations, and how TBB or ABSL's unordered hash maps offer advantages, specifying the ways and the conditions under which they are superior?
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Cerebras (CA)

Cloud Software Engineer

Engineering · a year ago

Intern Average Positive experience No offer 2 rounds
Interview process
Technical screen Technical screen
Interview formats
Behavioral Coding

I had two interviews back-to-back on consecutive days. Each interview had basic behavioral questions and one coding problem. Preparing with common LeetCode questions should be enough. The whole thing was pretty easy and nice.

Confirmed questions1 question
  • Can you solve Leetcode 636. Exclusive Time of Functions?
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Cerebras (CA)

Software Developer

Engineering · more than a year ago

Entry Average Negative experience No offer 1 round
Interview process
Recruiter call
Interview formats
Behavioral Technical

We had a chat about my previous experience. I talked through what I did, but he didn't seem very interested. It was hard to communicate because I couldn't understand him clearly during the whole process.

Confirmed questions1 question
  • Can you describe how you would code a minesweeper game incorporating a Gaussian distribution?

Cerebras (CA) Software Engineer Interview Questions

Quoted word for word from Cerebras (CA) interview reports.

Can you explain why std::unordered_map is often not the optimal choice for hash maps in many situations, and how TBB or ABSL's unordered hash maps offer advantages, specifying the ways and the conditions under which they are superior?

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Can you describe how you would code a minesweeper game incorporating a Gaussian distribution?

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Could you tell me about a technical problem you solved?

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Tell me about a significant challenge you faced at work and the steps you took to resolve it.

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Tell me about design questions related to problems you've worked on.

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Formats, difficulty and experience

Across all 10 Cerebras (CA) interview reports.

Interview formats

Technical 43.5%
Coding 30.4%
Behavioral 21.7%
System Design 4.3%

Interview difficulty

Easy 10%
Average 90%
Difficult 0%

Candidate experience

Negative 30%
Positive 50%
Neutral 20%