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Blind Squirrel Games Interview Questions
& Process

Real candidates share what happened, how many rounds they had,
and how the experience turned out.

Based on 13 interview experiences · FREE TO READ

2.2 Rounds average
Average Typical difficulty
38.5% Positive experience

Which role are you interviewing for?

9 roles · 13 reports

Candidate interview experiences

First-hand accounts from people who interviewed at Blind Squirrel Games.

Showing 4 of 13
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Quality Assurance Engineer

Engineering · a year ago

Entry Easy Negative experience No offer 2 rounds
Interview process
Recruiter call Phone screen
Interview formats
Behavioral Technical

I got a call to set up an interview, and then had a Zoom interview. They asked about my experience with TestRail, but it felt like the interviewer wasn't really listening to my answers. I had scheduled the interview pretty far in advance, and I got the impression they'd already hired someone and were just being polite by not canceling, which was the vibe I got. They barely asked me any questions and within the first 5 minutes, they asked if I had any questions for them.

Confirmed questions1 question
  • Can you describe your experience using TestRail?
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Blind Squirrel Games

Level Designer

Design · a year ago

Mid Average Positive experience No offer 1 round
Interview process
Recruiter call
Interview formats
Behavioral Technical

So the first step was a chat with the creative director. He wanted me to walk him through my work history, like where I've worked and what I did. Then we dove into how I come up with and build levels, and he asked some general design stuff, like which game genres are the trickiest for level design. He also asked about games with great level design and how I'd tweak those designs. It was a pretty chill conversation, all in all.

Confirmed questions1 question
  • Can you name a game that features excellent level design?
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Blind Squirrel Games

Artist

Design

Senior Average Negative experience Decline offer 3 rounds
Interview process
Recruiter call Onsite Background check Offer
Interview formats
Behavioral Technical

Typically an interview process for a senior level position. Talking with other art staff was positive and their questions and answers were honest and forthcoming. When talking to some of the production staff and upper management, it was clear their approach to game development was very different from the artists that help create content. At the end of the process I was offered the position at a very fair price, but when looking at their contract and wanting to have more dialogue about their over time policy, I was then ghosted about a week afterwards.

Confirmed questions1 question
  • Have you worked for a "support studio" in the past?
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Blind Squirrel Games

Producer

Operations

Mid Average Negative experience No offer 1 round
Interview process
Recruiter call Phone screen
Interview formats
Behavioral Technical

I had a phone interview with BSG. It was one of the worst and most unprofessional interviews I've ever had. It was a 30-min phone interview with the senior producer. The interviewer didn't try to build any rapport and asked closed yes-no questions. He told me he wasn't looking for someone creative but someone to keep the gears turning. I tried to give thoughtful responses and had questions ready based on my research. With only 2 minutes left, he told me he had a hard stop and to make my questions quick.

Confirmed questions2 questions
  • Can you tell me why you are interested in BSG?
  • What are your thoughts on being boots on the ground to keep the gears turning versus being creative?

Blind Squirrel Games Interview Questions

Quoted word for word from Blind Squirrel Games interview reports.

Could you write out the rotation matrix for an object that needs to rotate from its current position to a target position?

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Can you explain the difference between PBR and other lighting techniques?

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How do you handle design requests for art modifications that you find artistically unappealing?

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Besides animation skills, what other knowledge or abilities are valuable for a Senior Animator role?

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What are your thoughts on being boots on the ground to keep the gears turning versus being creative?

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Formats, difficulty and experience

Across all 13 Blind Squirrel Games interview reports.

Interview formats

Behavioral 46.4%
Technical 28.6%
Group 7.1%
Coding 7.1%
Other 7.1%

Interview difficulty

Easy 15.4%
Average 76.9%
Difficult 7.7%

Candidate experience

Negative 53.8%
Positive 38.5%
Neutral 7.7%

Reports by job function

Design 6
Engineering 5
HR 1
Operations 1