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Candidate-reported interview insights

Activision Blizzard Software Engineer interviews, decoded.

Explore commonly reported questions, interview rounds, difficulty, duration, and candidate experiences for the Software Engineer role at Activision Blizzard.

3.7 rating Video Game Publishing

Interview overview

Difficulty

Average

Average rounds

2.5

Average duration

~44 days

Difficulty and candidate experience

Interview difficulty

easy13.8%
average79.3%
difficult6.9%

Candidate experience

positive48.3%
negative31%
neutral20.7%

Candidate-reported interview process

I applied online and then had an in-person interview. Both the technical and fit parts were pretty easy, and there weren't any super hard coding questions. The technical questions were mainly about my resume, like explaining how I built certain apps. It's a newer program, so the difficulty can change depending on which studio you interview with.

So basically there were two interviews back to back, each about 30 minutes. First was a behavioral one with a game designer, where we mostly chatted about games and my previous projects. Then came the technical interview, which focused a lot on C++ and CPU concepts.

I applied online and then had a phone interview. They asked me to talk about my past projects and some OOP ideas. It's probably a good idea to know the games the studio has worked on.

Common Activision Blizzard Software Engineer interview questions

A focused selection of the most detailed candidate-submitted questions.

  1. 1

    What are list comprehensions in Python?

  2. 2

    What is garbage collection in Python?

  3. 3

    Explain memory management in Python.

  4. 4

    Explain project x on your resume.

Interview question formats

Technical39.1%
Behavioral29.7%
Coding28.1%
Other1.6%
System Design1.6%

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Interview information is based on candidate reports and may not represent the current official hiring process of Activision Blizzard.